khanat-opennel-code/code/nel/tools/3d/object_viewer/scheme_manager.cpp
2016-01-24 17:08:32 +01:00

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3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "scheme_manager.h"
#include "nel/3d/ps_attrib_maker.h"
CSchemeManager SchemeManager;
CSchemeManager::~CSchemeManager()
{
for(TSchemeMap::iterator it = _SchemeMap.begin(); it != _SchemeMap.end(); ++it)
{
delete it->second.second;
}
}
void CSchemeManager::insertScheme(const std::string &name, NL3D::CPSAttribMakerBase *scheme)
{
nlassert(scheme);
TSchemeInfo si(std::string(name), scheme);
_SchemeMap.insert(TSchemeMap::value_type(std::string(scheme->getType()), si));
}
void CSchemeManager::getSchemes(const std::string &type, std::vector<TSchemeInfo> &dest)
{
TSchemeMap::const_iterator lbd = _SchemeMap.lower_bound(type), ubd = _SchemeMap.upper_bound(type);
dest.clear();
for (TSchemeMap::const_iterator it = lbd; it != ubd; ++it)
{
dest.push_back(it->second);
}
}
void CSchemeManager::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialCheck((uint32) '_GNM');
f.serialCheck((uint32) 'MHCS');
f.serialVersion(1);
if (!f.isReading())
{
sint32 size = (sint32)_SchemeMap.size();
f.serial(size);
for (TSchemeMap::iterator smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt)
{
f.serial(smIt->second.first); // name
f.serialPolyPtr(smIt->second.second); // scheme
}
}
else
{
_SchemeMap.clear();
std::string name;
NL3D::CPSAttribMakerBase *scheme = NULL;
sint32 size;
f.serial(size);
for (sint32 k = 0; k < size; ++k)
{
f.serial(name);
f.serialPolyPtr(scheme);
insertScheme(name, scheme);
}
}
}
void CSchemeManager::swap(CSchemeManager &other)
{
this->_SchemeMap.swap(other._SchemeMap);
}
void CSchemeManager::remove(NL3D::CPSAttribMakerBase *am)
{
TSchemeMap::iterator smIt;
for (smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt)
{
if (smIt->second.second == am) break;
}
if (smIt != _SchemeMap.end())
{
delete smIt->second.second; // delete the scheme
// delet from the collection
_SchemeMap.erase(smIt);
}
}
// rename a scheme, given a pointer on it
void CSchemeManager::rename(NL3D::CPSAttribMakerBase *am, const std::string &newName)
{
TSchemeMap::iterator smIt;
for (smIt = _SchemeMap.begin(); smIt != _SchemeMap.end(); ++smIt)
{
if (smIt->second.second == am) break;
}
if (smIt != _SchemeMap.end())
{
smIt->second.first = newName;
}
}