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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "action_sint64.h"
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#include "pvp_mode.h"
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#include "pvp_clan.h"
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namespace CLFECOMMON {
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/*
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* Init
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*/
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void CActionSint64::init()
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{
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for ( uint i=0; i!=MAX_PROPERTIES_PER_ENTITY; ++i )
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{
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_PropertyToNbBit[i] = 0; // default value
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}
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}
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/* Register a property to set the number of bits
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* that must be transmitted.
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*/
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void CActionSint64::registerNumericProperty( TPropIndex propIndex, uint nbbits )
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{
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nlassert( (nbbits > 0) && (nbbits <= 64) );
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_PropertyToNbBit[propIndex] = nbbits;
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}
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/*
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* TEMP
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*/
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void CActionSint64::registerNumericPropertiesRyzom()
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{
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CActionSint64::registerNumericProperty( PROPERTY_ORIENTATION, 32 ); // overridden in fillOutBox
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CActionSint64::registerNumericProperty( PROPERTY_SHEET, 52 ); // 32(sheet) + 20(row)
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CActionSint64::registerNumericProperty( PROPERTY_BEHAVIOUR, 48 );
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CActionSint64::registerNumericProperty( PROPERTY_NAME_STRING_ID, 32 ); // please do not lower it (or tell Olivier, used for forage sources)
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CActionSint64::registerNumericProperty( PROPERTY_TARGET_ID, 8 ); // slot
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CActionSint64::registerNumericProperty( PROPERTY_MODE, 44 );
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CActionSint64::registerNumericProperty( PROPERTY_VPA, 64 );
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CActionSint64::registerNumericProperty( PROPERTY_VPB, 47 );
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CActionSint64::registerNumericProperty( PROPERTY_VPC, 58 );
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CActionSint64::registerNumericProperty( PROPERTY_ENTITY_MOUNTED_ID, 8 ); // slot
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CActionSint64::registerNumericProperty( PROPERTY_RIDER_ENTITY_ID, 8 ); // slot
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CActionSint64::registerNumericProperty( PROPERTY_CONTEXTUAL, 16 );
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CActionSint64::registerNumericProperty( PROPERTY_BARS, 32 ); // please do not lower it (or tell Olivier, used for forage sources)
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CActionSint64::registerNumericProperty( PROPERTY_TARGET_LIST, USER_DEFINED_PROPERTY_NB_BITS );
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CActionSint64::registerNumericProperty( PROPERTY_VISUAL_FX, 11 ); // please do not lower it (or tell Olivier, used for forage sources)
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CActionSint64::registerNumericProperty( PROPERTY_GUILD_SYMBOL, 60 );
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CActionSint64::registerNumericProperty( PROPERTY_GUILD_NAME_ID, 32 );
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CActionSint64::registerNumericProperty( PROPERTY_EVENT_FACTION_ID, 32 );
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CActionSint64::registerNumericProperty( PROPERTY_PVP_MODE, PVP_MODE::NbBits );
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CActionSint64::registerNumericProperty( PROPERTY_PVP_CLAN, PVP_CLAN::NbBits );
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CActionSint64::registerNumericProperty( PROPERTY_OWNER_PEOPLE, 3 ); // 4 races and unknow
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CActionSint64::registerNumericProperty( PROPERTY_OUTPOST_INFOS, 16 ); // 15+1
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}
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/* This function creates initializes its fields using the buffer.
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* \param buffer pointer to the buffer where the data are
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* \size size of the buffer
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*/
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void CActionSint64::unpack (NLMISC::CBitMemStream &message)
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{
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message.serialAndLog2( _Value, _NbBits );
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}
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/* This function transform the internal field and transform them into a buffer for the UDP connection.
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* \param buffer pointer to the buffer where the data will be written
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* \size size of the buffer
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*/
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void CActionSint64::pack (NLMISC::CBitMemStream &message)
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{
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message.serialAndLog2( _Value, _NbBits );
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}
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/*
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* This functions is used when you want to transform an action into an IStream.
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*/
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void CActionSint64::serial (NLMISC::IStream &f)
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{
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f.serial( _Value );
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}
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uint CActionSint64::_PropertyToNbBit [MAX_PROPERTIES_PER_ENTITY];
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}
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