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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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188 lines
5.2 KiB
C++
188 lines
5.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLQT_MAIN_WINDOW_H
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#define NLQT_MAIN_WINDOW_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// Qt includes
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#include <QtGui/QMainWindow>
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// NeL includes
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#include <nel/misc/rgba.h>
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#include <nel/misc/ucstring.h>
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#include <nel/misc/time_nl.h>
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#include <nel/3d/animation_time.h>
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#include <nel/net/login_cookie.h>
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// Project includes
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#include "configuration.h"
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#include "internationalization.h"
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#include "sound_utilities.h"
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class QTreeView;
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class QDirModel;
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class QUndoStack;
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class QScrollArea;
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namespace NLMISC {
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class CConfigFile;
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}
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namespace NL3D {
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class UDriver;
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class UScene;
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class UTextContext;
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class UVisualCollisionManager;
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}
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namespace NLPACS {
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class UMoveContainer;
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class UGlobalRetriever;
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}
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namespace NLSOUND {
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class UAudioMixer;
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class CSoundAnimManager;
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}
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namespace NLQT {
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class CCommandLog;
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class CGraphicsViewport;
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class CGraphicsConfig;
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/**
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* CMainWindow
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* \brief CMainWindow
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* \date 2010-02-05 13:01GMT
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* \author Jan Boon (Kaetemi)
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*/
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class CMainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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CMainWindow(const QMap<QString, QSize> &customSizeHints, QWidget *parent = 0, Qt::WindowFlags flags = 0);
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virtual ~CMainWindow();
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virtual void setVisible(bool visible);
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private slots:
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void applyGraphicsConfig();
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// void applySoundConfig();
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void about();
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void updateRender();
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void printDebug();
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private:
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void updateInitialization(bool visible);
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void createActions();
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void translateActions();
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void createMenus();
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void translateMenus();
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void createToolBars();
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void translateToolBars();
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void createStatusBar();
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void createDockWindows();
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void translateDockWindows();
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void recalculateMinimumWidth();
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void cfcbQtStyle(NLMISC::CConfigFile::CVar &var);
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void cfcbQtPalette(NLMISC::CConfigFile::CVar &var);
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void cfcbSoundEnabled(NLMISC::CConfigFile::CVar &var);
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void incbLanguageCode();
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private:
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CMainWindow(const CMainWindow &);
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CMainWindow &operator=(const CMainWindow &);
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private:
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CConfiguration m_Configuration;
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CInternationalization m_Internationalization;
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CSoundUtilities m_SoundUtilities;
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QUndoStack *m_UndoStack;
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QPalette m_OriginalPalette;
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bool m_IsGraphicsInitialized, m_IsGraphicsEnabled;
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bool m_IsSoundInitialized, m_IsSoundEnabled;
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CGraphicsViewport *m_GraphicsViewport;
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CCommandLog *m_CommandLog;
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QDockWidget *m_CommandLogDock;
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CGraphicsConfig *m_GraphicsConfig;
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QScrollArea *m_GraphicsConfigScroll;
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QDockWidget *m_GraphicsConfigDock;
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QTreeView *m_AssetTreeView;
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QDirModel *m_AssetTreeModel;
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QDockWidget *m_AssetTreeDock;
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QMenu *m_FileMenu;
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QMenu *m_EditMenu;
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QMenu *m_ViewportMenu;
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QMenu *m_WidgetsMenu;
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QMenu *m_HelpMenu;
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QToolBar *m_FileToolBar;
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QToolBar *m_EditToolBar;
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QAction *m_AboutAct;
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QAction *m_QuitAct;
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QAction *m_PrintDebugAct;
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QAction *m_UndoAct;
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QAction *m_RedoAct;
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QAction *m_SaveScreenshotAct;
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//NLMISC::CConfigFile *ConfigFile; // owned by CConfiguration
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//CLoadingScreen LoadingScreen; // owned by CLoading (special case, always available)
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//NL3D::UDriver *Driver; // owned by CGraphics
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//NL3D::UTextContext *TextContext; // owned by CGraphics
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//NLSOUND::UAudioMixer *AudioMixer; // owned by CSound
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//NLSOUND::CSoundAnimManager *SoundAnimManager; // owned by CSound
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//THCOMMON::CSheetLoader *SheetLoader; // owned by initSheets and releaseSheets
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//NL3D::UScene *Scene; // owned by CEnvironment
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//NLPACS::UMoveContainer *MoveContainer; // owned by CEnvironment
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//NLPACS::UGlobalRetriever *GlobalRetriever; /// The global retriever used for pacs // owned by CEnvironment
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//NL3D::UVisualCollisionManager *VisualCollisionManager; /// The collision manager for ground snapping // owned by CEnvironment
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//THCLIENT::CKeyBinder *KeyBinder; // owned by CInterface
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//NLMISC::TLocalTime LocalTime; // use for delta only // owned by CGameTime
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//NLMISC::TLocalTime LocalTimeDelta; // owned by CGameTime
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//NL3D::TGlobalAnimationTime AnimationTime; // owned by CGameTime
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//NL3D::TAnimationTime AnimationTimeDelta; // owned by CGameTime
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//float FramesPerSecond; // owned by CGameTime
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//float FramesPerSecondSmooth; // owned by CGameTime
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//NLMISC::CVector DetailTargetPosition; // player or camera position for lod improvements // owned by camera
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}; /* class CMainWindow */
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} /* namespace NLQT */
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#endif /* #ifndef NLQT_MAIN_WINDOW_H */
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/* end of file */
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