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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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80660b5146
dont crash when neldb is missing
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "vegetable_edit_tools.h"
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CDirectEditableRangeFloat::CDirectEditableRangeFloat(const std::string &id, float defaultMin, float defaultMax, const std::string &title)
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: CEditableRangeFloat(id, NULL, defaultMin, defaultMax), _Title(title)
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{
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}
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void CDirectEditableRangeFloat::init(uint32 x, uint32 y, CWnd *pParent)
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{
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uint dx= 60;
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CEditableRangeFloat::init(x+dx, y, pParent);
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CRect rect;
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rect.SetRect(x, y+10, x+dx, y+25);
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_StaticText.Create(_Title.c_str(), WS_CHILD | WS_VISIBLE, rect, pParent);
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_StaticText.SetFont(pParent->GetFont());
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}
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void CDirectEditableRangeFloat::setFloat(float *value, IVegetableRefresh *vegetRefresh)
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{
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nlassert(value);
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_Wrapper.Value= value;
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_Wrapper.VegetableRefresh= vegetRefresh;
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setWrapper(&_Wrapper);
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// update view.
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updateValueFromReader();
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}
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void CDirectEditableRangeFloat::enableWrite(bool enb)
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{
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_Wrapper.WriteEnabled= enb;
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}
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float CDirectEditableRangeFloat::CDirectFloatWrapper::get(void) const
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{
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return *Value;
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}
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void CDirectEditableRangeFloat::CDirectFloatWrapper::set(const float &f)
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{
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if(WriteEnabled)
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{
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*Value= f;
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VegetableRefresh->refreshVegetableDisplay();
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}
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}
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