mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 17:38:44 +00:00
112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/singleton.h"
|
|
|
|
#include "nel/net/module_manager.h"
|
|
#include "nel/net/module_builder_parts.h"
|
|
|
|
#include "welcome_service_itf.h"
|
|
|
|
std::string lsChooseShard (const std::string &userName,
|
|
const NLNET::CLoginCookie &cookie,
|
|
const std::string &userPriv,
|
|
const std::string &userExtended,
|
|
WS::TUserRole userRole,
|
|
uint32 instanceId,
|
|
uint32 charSlot);
|
|
|
|
|
|
bool disconnectClient(uint32 userId);
|
|
|
|
|
|
namespace WS
|
|
{
|
|
// welcome service module
|
|
class CWelcomeServiceMod :
|
|
public NLNET::CEmptyModuleCommBehav<NLNET::CEmptyModuleServiceBehav<NLNET::CEmptySocketBehav<NLNET::CModuleBase> > >,
|
|
public WS::CWelcomeServiceSkel,
|
|
public NLMISC::CManualSingleton<CWelcomeServiceMod>
|
|
{
|
|
/// the ring session manager module (if any)
|
|
NLNET::TModuleProxyPtr _RingSessionManager;
|
|
/// the login service module (if any)
|
|
NLNET::TModuleProxyPtr _LoginService;
|
|
|
|
void onModuleUp(NLNET::IModuleProxy *proxy);
|
|
void onModuleDown(NLNET::IModuleProxy *proxy);
|
|
|
|
|
|
////// CWelcomeServiceSkel implementation
|
|
|
|
// ask the welcome service to welcome a user
|
|
virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 userId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
|
|
|
|
// ask the welcome service to disconnect a user
|
|
virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId)
|
|
{
|
|
disconnectClient(userId);
|
|
}
|
|
|
|
public:
|
|
CWelcomeServiceMod()
|
|
{
|
|
CWelcomeServiceSkel::init(this);
|
|
}
|
|
|
|
void reportWSOpenState(bool shardOpen)
|
|
{
|
|
if (_RingSessionManager == NULL) // skip if the RSM is offline
|
|
return;
|
|
|
|
CWelcomeServiceClientProxy wscp(_RingSessionManager);
|
|
wscp.reportWSOpenState(this, shardOpen);
|
|
}
|
|
|
|
// forward response from the front end for a player slot to play in
|
|
// to the client of this welcome service (usually the Ring Session Manager)
|
|
void frontendResponse(NLNET::IModuleProxy *waiterModule, uint32 userId, const std::string &reason, const NLNET::CLoginCookie &cookie, const std::string &fsAddr)
|
|
{
|
|
CWelcomeServiceClientProxy wscp(waiterModule);
|
|
wscp.welcomeUserResult(this, userId, reason.empty(), fsAddr, reason);
|
|
}
|
|
|
|
// send the current number of players on this shard to the Ring Session Manager
|
|
void updateConnectedPlayerCount(uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
|
|
{
|
|
if (_RingSessionManager == NULL) // skip if the RSM is offline
|
|
return;
|
|
|
|
CWelcomeServiceClientProxy wscp(_RingSessionManager);
|
|
wscp.updateConnectedPlayerCount(this, nbOnlinePlayers, nbPendingPlayers);
|
|
}
|
|
|
|
// inform the LS that a pending client is lost
|
|
void pendingUserLost(const NLNET::CLoginCookie &cookie);
|
|
};
|
|
|
|
struct TPendingFEResponseInfo
|
|
{
|
|
CWelcomeServiceMod *WSMod;
|
|
NLNET::TModuleProxyPtr WaiterModule;
|
|
uint32 UserId;
|
|
};
|
|
typedef std::map<NLNET::CLoginCookie, TPendingFEResponseInfo> TPendingFeReponses;
|
|
// the list of cookie string that are pending an
|
|
TPendingFeReponses PendingFeResponse;
|
|
|
|
} // namespace WS
|