mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-14 21:58:43 +00:00
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2015 Winch Gate Property Limited
|
|
// Author: Jan Boon <jan.boon@kaetemi.be>
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_SCENE_CONTEXT_H
|
|
#define NL_SCENE_CONTEXT_H
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
#include "mesh_utils.h"
|
|
#include "scene_meta.h"
|
|
|
|
#include <nel/misc/sstring.h>
|
|
#include <nel/misc/tool_logger.h>
|
|
#include <nel/misc/smart_ptr.h>
|
|
#include <nel/misc/matrix.h>
|
|
|
|
#include <nel/3d/shape.h>
|
|
|
|
#ifndef NL_NODE_INTERNAL_TYPE
|
|
#define NL_NODE_INTERNAL_TYPE void
|
|
#endif
|
|
#ifndef NL_SCENE_INTERNAL_TYPE
|
|
#define NL_SCENE_INTERNAL_TYPE void
|
|
#endif
|
|
|
|
namespace NL3D {
|
|
class IShape;
|
|
class CMaterial;
|
|
}
|
|
|
|
struct CNodeContext
|
|
{
|
|
CNodeContext() :
|
|
InternalNode(NULL),
|
|
IsBone(false)
|
|
{
|
|
|
|
}
|
|
|
|
const NL_NODE_INTERNAL_TYPE *InternalNode;
|
|
bool IsBone;
|
|
|
|
// NLMISC::CMatrix Transform; // TODO
|
|
NLMISC::CSmartPtr<NL3D::IShape> Shape;
|
|
};
|
|
|
|
typedef std::map<NLMISC::CSString, CNodeContext> TNodeContextMap;
|
|
struct CMeshUtilsContext
|
|
{
|
|
CMeshUtilsContext(const CMeshUtilsSettings &settings) : Settings(settings), InternalScene(NULL)
|
|
{
|
|
|
|
}
|
|
|
|
const CMeshUtilsSettings &Settings;
|
|
|
|
NLMISC::CToolLogger ToolLogger;
|
|
|
|
const NL_SCENE_INTERNAL_TYPE *InternalScene;
|
|
CSceneMeta SceneMeta;
|
|
|
|
TNodeContextMap Nodes; // Impl note: Should never end up containing the scene root node.
|
|
// std::map<const aiMesh *, NLMISC::CSString> MeshNames; // Maps meshes to a node name ********************* todo ***************
|
|
};
|
|
|
|
#endif /* NL_SCENE_CONTEXT_H */
|
|
|
|
/* end of file */
|