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90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "animation_fx_id_array.h"
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#include "sheet_manager.h"
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#include "global.h"
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//
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#include "nel/3d/u_scene.h"
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extern NL3D::UScene *Scene;
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//*********************************************************************
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CAnimationFXIDArray::CAnimationFXIDArray()
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{
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_AnimSet = NULL;
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}
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//*********************************************************************
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void CAnimationFXIDArray::release()
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{
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_IDToFXArray.clear();
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if (Scene && _AnimSet)
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{
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Driver->deleteAnimationSet(_AnimSet);
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}
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_AnimSet = NULL;
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}
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//*********************************************************************
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void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /* = false*/)
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{
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release();
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// retrieve pointer on all fxs
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for(uint k = 0; k < sheet.Array.size(); ++k)
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{
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const CAnimationFXSheet *afs = dynamic_cast<const CAnimationFXSheet *>(SheetMngr.get(NLMISC::CSheetId(sheet.Array[k].String)));
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if (afs)
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{
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CIDToFX idToFX;
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idToFX.FX.init(afs, animSet);
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idToFX.ID = sheet.Array[k].ID;
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_IDToFXArray.push_back(idToFX);
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}
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}
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// sort by ids
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std::sort(_IDToFXArray.begin(), _IDToFXArray.end());
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if (mustDeleteAnimSet)
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{
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_AnimSet = animSet;
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}
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}
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//*********************************************************************
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void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /*= false*/)
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{
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CIDToStringArraySheet *array = dynamic_cast<CIDToStringArraySheet *>(SheetMngr.get(NLMISC::CSheetId(sheetName)));
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if (array)
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{
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init(*array, animSet, mustDeleteAnimSet);
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}
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}
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//*********************************************************************
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const CAnimationFX *CAnimationFXIDArray::getFX(uint32 id) const
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{
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// after init, element are sorted by ids
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CIDToFX comp;
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comp.ID = id;
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std::vector<CIDToFX>::const_iterator it = std::lower_bound(_IDToFXArray.begin(), _IDToFXArray.end(), comp);
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if (it == _IDToFXArray.end()) return NULL;
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if (it->ID != id) return NULL;
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return &(it->FX);
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}
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