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156 lines
4.9 KiB
C++
156 lines
4.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "editor.h"
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#include "tool_select_rotate.h"
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#include "tool_select_move.h"
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//
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#include "../net_manager.h"
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#include "../motion/user_controls.h"
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#include "../interface_v3/interface_manager.h"
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#include "../entity_cl.h"
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#include "../entities.h"
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#include "displayer_visual.h"
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using namespace NLMISC;
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namespace R2
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{
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//***************************************************************
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CToolSelectRotate::CToolSelectRotate()
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{
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_StartAngle = 0;
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_MouseStartX = -1;
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_State = Idle;
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}
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//***************************************************************
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void CToolSelectRotate::updateAction(CInstance &instance)
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{
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//H_AUTO(R2_CToolSelectRotate_updateAction)
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CEntityCL *entity = instance.getEntity();
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if (entity)
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{
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setMouseCursor("r2ed_tool_rotating.tga");
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setEntityAngle(*entity, instance, (float) ((getMouseX() - _MouseStartX) * NLMISC::Pi / 180) + _StartAngle);
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}
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}
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//***************************************************************
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void CToolSelectRotate::setRotateInProgress(bool rotateInProgress, CInstance &instance)
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{
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//H_AUTO(R2_CToolSelectRotate_setRotateInProgress)
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CDisplayerVisual *dv = instance.getDisplayerVisual();
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if (dv) dv->setRotateInProgress(rotateInProgress);
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}
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//***************************************************************
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void CToolSelectRotate::beginAction(CInstance &instance)
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{
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//H_AUTO(R2_CToolSelectRotate_beginAction)
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_MouseStartX = getMouseX();
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_StartAngle = (float) instance.getObjectTable()->toNumber("Angle");
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setRotateInProgress(true, instance);
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}
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//***************************************************************
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void CToolSelectRotate::cancelAction(CInstance &instance)
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{
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//H_AUTO(R2_CToolSelectRotate_cancelAction)
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CEntityCL *entity = instance.getEntity();
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nlassert(entity);
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getEditor().requestRollbackLocalNode(instance.getId(), "Angle");
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setRotateInProgress(false, instance);
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}
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//***************************************************************
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void CToolSelectRotate::commitAction(CInstance &instance)
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{
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//H_AUTO(R2_CToolSelectRotate_commitAction)
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getDMC().newAction(CI18N::get("uiR2EDRotateAction") + instance.getDisplayName());
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// nothing to do, entity already has good angle
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getEditor().requestCommitLocalNode(instance.getId(), "Angle");
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setRotateInProgress(false, instance);
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}
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//***************************************************************
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void CToolSelectRotate::setEntityAngle(CEntityCL &/* entity */, CInstance &instance, float angle)
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{
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//H_AUTO(R2_CToolSelectRotate_setEntityAngle)
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CObjectNumber *angleObject = new CObjectNumber(angle);
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getEditor().requestSetLocalNode(instance.getId(), "Angle", angleObject);
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delete angleObject;
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}
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//***************************************************************
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bool CToolSelectRotate::isActionPossibleOn(const CInstance &instance) const
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{
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//H_AUTO(R2_CToolSelectRotate_isActionPossibleOn)
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CInstance &mutableInstance = const_cast<CInstance &>(instance);
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CDisplayerVisual *dv = mutableInstance.getDisplayerVisual();
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if (dv && dv->getActualDisplayMode() != CDisplayerVisual::DisplayModeVisible)
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{
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return false;
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}
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if (instance.getEntity() != NULL)
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{
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return !instance.getClass()["NameToProp"]["Angle"].isNil();
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}
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return false;
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}
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//***************************************************************
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bool CToolSelectRotate::onMouseLeftButtonDown()
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{
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//H_AUTO(R2_CToolSelectRotate_onMouseLeftButtonDown)
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bool result = CToolMaintainedAction::onMouseLeftButtonDown();
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if (!result) return false;
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if (_State == ActionNotPossible)
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{
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CTool::TSmartPtr holder(this);
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cancel();
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// for ergonomy, switch to the 'move' tool
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getEditor().setCurrentTool(new CToolSelectMove);
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return getEditor().getCurrentTool()->onMouseLeftButtonDown();
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}
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return true;
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}
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/////////////////////
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// ACTION HANDLERS //
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/////////////////////
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/**
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* Make the select/rotate tool current
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*/
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class CAHSelectRotate : public IActionHandler
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{
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virtual void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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getEditor().setCurrentTool(new CToolSelectRotate);
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}
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};
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REGISTER_ACTION_HANDLER(CAHSelectRotate, "r2ed_select_rotate");
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} // R2
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