khanat-opennel-code/code/ryzom/client/src/r2/object_factory_client.h
2010-05-06 02:08:41 +02:00

92 lines
3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_OBJECT_FACTORY_CLIENT_H
#define R2_OBJECT_FACTORY_CLIENT_H
#include "game_share/object.h"
#include "editor.h"
#include "../interface_v3/lua_object.h"
namespace R2
{
/** Reference Id object on the client.
* This object will trigger the right events on its parent when its target is created or erased.
* (creation is watched too. This is possible because we use instance id, not direct pointer on the object)
*/
class CObjectRefIdClient : public CObjectRefId, public CEditor::IInstanceObserver
{
public:
CObjectRefIdClient(const std::string &value);
~CObjectRefIdClient();
// from CObjectString
virtual bool set(const std::string& key, const std::string & value);
CObject* clone() const;
void enable(bool enabled);
protected:
// from CEditor::IInstanceObserver
virtual void onInstanceCreated(CInstance &instance);
virtual void onInstanceErased(CInstance &instance);
virtual void onPreHrcMove(CInstance &instance);
virtual void onPostHrcMove(CInstance &instance);
virtual void onInstanceEraseRequest(CInstance &instance);
virtual void onAttrModified(CInstance &instance, const std::string &attrName, sint32 attrIndex);
private:
// cache for the 'name' of this property in the parent
CEditor::TInstanceObserverHandle _ObserverHandle;
mutable sint32 _IndexInParent;
mutable sint32 _IndexInParentArray;
mutable CInstance::TRefPtr _ParentInstance;
bool _Enabled;
private:
void updateParentInstancePtr() const;
void getNameInParent(std::string &name, sint32 &indexInArray) const;
void addObserverHandle();
void removeObserverHandle();
};
// CObjectTable on client side
class CObjectTableClient : public CObjectTable
{
public:
CObjectTableClient();
void pushOnLuaStack(CLuaState &state, CLuaObject &metatable) const;
CObject* clone() const;
private:
mutable CLuaObject _Ref;
};
// the client factory redefine R2::CObjectRefId so that it can perform its observer job on the client
class CObjectFactoryClient : public CObjectFactory
{
public:
CObjectFactoryClient(const std::string &prefix);
// from CObjectFactory
virtual CObject* newBasic(const std::string & type);
};
} // R2
#endif