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92 lines
3 KiB
C++
92 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_OBJECT_FACTORY_CLIENT_H
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#define R2_OBJECT_FACTORY_CLIENT_H
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#include "game_share/object.h"
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#include "editor.h"
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#include "../interface_v3/lua_object.h"
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namespace R2
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{
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/** Reference Id object on the client.
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* This object will trigger the right events on its parent when its target is created or erased.
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* (creation is watched too. This is possible because we use instance id, not direct pointer on the object)
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*/
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class CObjectRefIdClient : public CObjectRefId, public CEditor::IInstanceObserver
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{
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public:
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CObjectRefIdClient(const std::string &value);
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~CObjectRefIdClient();
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// from CObjectString
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virtual bool set(const std::string& key, const std::string & value);
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CObject* clone() const;
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void enable(bool enabled);
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protected:
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// from CEditor::IInstanceObserver
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virtual void onInstanceCreated(CInstance &instance);
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virtual void onInstanceErased(CInstance &instance);
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virtual void onPreHrcMove(CInstance &instance);
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virtual void onPostHrcMove(CInstance &instance);
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virtual void onInstanceEraseRequest(CInstance &instance);
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virtual void onAttrModified(CInstance &instance, const std::string &attrName, sint32 attrIndex);
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private:
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// cache for the 'name' of this property in the parent
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CEditor::TInstanceObserverHandle _ObserverHandle;
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mutable sint32 _IndexInParent;
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mutable sint32 _IndexInParentArray;
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mutable CInstance::TRefPtr _ParentInstance;
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bool _Enabled;
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private:
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void updateParentInstancePtr() const;
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void getNameInParent(std::string &name, sint32 &indexInArray) const;
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void addObserverHandle();
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void removeObserverHandle();
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};
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// CObjectTable on client side
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class CObjectTableClient : public CObjectTable
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{
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public:
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CObjectTableClient();
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void pushOnLuaStack(CLuaState &state, CLuaObject &metatable) const;
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CObject* clone() const;
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private:
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mutable CLuaObject _Ref;
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};
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// the client factory redefine R2::CObjectRefId so that it can perform its observer job on the client
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class CObjectFactoryClient : public CObjectFactory
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{
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public:
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CObjectFactoryClient(const std::string &prefix);
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// from CObjectFactory
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virtual CObject* newBasic(const std::string & type);
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};
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} // R2
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#endif
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