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69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_AUTO_GROUP_H
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#define R2_AUTO_GROUP_H
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#include "instance.h"
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#include "prim_render.h"
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namespace R2
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{
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class CAutoGroup
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{
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public:
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CAutoGroup();
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~CAutoGroup();
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// update new tesing position position for auto group & update the display (may disable auto grouping if 'valid' is false)
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void update(const NLMISC::CVector &testPos, const std::string &paletteEntry, bool valid);
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// compute current grouping candidate, based on the last info given to 'update'
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CInstance *getGroupingCandidate();
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/** Send the appropriate request to group the description of a new entity with the new grouping candidate
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* The new grouping candidate is then reset (as if 'update' had been called with 'valid' == false)
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* Caller should check that there's enough room in the scenario for that operation
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* No-op if getGroupingCandidate() is false
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*/
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void group(CObject *newEntityDesc, const NLMISC::CVectorD &createPosition);
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private:
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//CInstance::TRefPtr _GroupingCandidate;
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CPrimRender _AutoGroup; // display of auto group in scene / minimap
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struct CComponentSort
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{
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float Dist;
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CInstance *Instance;
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bool operator<(const CComponentSort &other) const { return Dist < other.Dist; }
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};
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std::vector<CComponentSort> _SortedComponents;
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std::vector<CVector> _PrimRenderVertices;
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//
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NLMISC::CVector _TestPos; // testing pos for grouping candidate
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std::string _PaletteEntry; // palete entry used for group testing
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bool _AutoGroupEnabled;
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private:
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void updateCandidateInstance(const CVector &testPos, const std::string &paletteEntry);
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CInstance *getGroupingCandidateInternal(std::vector<CComponentSort> &sortedComponents);
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void clear();
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};
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} // R2
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#endif
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