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195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_SCENARIO_ENTRY_POINTS_H
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#define R2_SCENARIO_ENTRY_POINTS_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "nel/misc/sstring.h"
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#include "nel/misc/vector_2f.h"
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//-----------------------------------------------------------------------------
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// R2 namespace
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//-----------------------------------------------------------------------------
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namespace R2
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{
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//-----------------------------------------------------------------------------
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// class CScenarioEntryPoints
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//-----------------------------------------------------------------------------
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class CScenarioEntryPoints
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{
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friend class CScreenshotIslands;
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public:
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//-------------------------------------------------------------------------
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// public data types
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struct CEntryPoint
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{
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NLMISC::CSString Package;
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NLMISC::CSString Island;
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NLMISC::CSString Location;
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sint32 X;
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sint32 Y;
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CEntryPoint()
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{
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X= Y =0;
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}
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CEntryPoint(NLMISC::CSString package, NLMISC::CSString island, NLMISC::CSString location,
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sint32 x, sint32 y)
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{
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Package= package;
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Island= island;
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Location= location;
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X= x;
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Y= y;
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}
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};
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typedef std::vector<CEntryPoint> TEntryPoints;
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struct CShortEntryPoint
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{
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NLMISC::CSString Location;
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sint32 X;
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sint32 Y;
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};
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typedef std::vector<CShortEntryPoint> TShortEntryPoints;
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class CCompleteIsland
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{
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public:
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NLMISC::CSString Package;
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NLMISC::CSString Island;
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NLMISC::CSString Continent;
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sint32 XMin;
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sint32 YMin;
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sint32 XMax;
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sint32 YMax;
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TShortEntryPoints EntryPoints;
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std::list<std::string> Zones;
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std::vector<uint16> ZoneIDs; // IDs of the zones of this island
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public:
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CCompleteIsland()
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{
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XMin =YMin =XMax =YMax =0;
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}
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bool isIn(const NLMISC::CVector2f &pos) const
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{
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return (sint32) pos.x >= XMin &&
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(sint32) pos.x < XMax &&
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(sint32) pos.y >= YMin &&
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(sint32) pos.y < YMax;
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}
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};
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typedef std::vector<CCompleteIsland> TCompleteIslands;
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public:
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//-------------------------------------------------------------------------
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// public interface
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// get hold of the singleton instance
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static CScenarioEntryPoints& getInstance();
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// release memory
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static void releaseInstance();
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void loadCompleteIslands();
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// lookup the integer id for a given island
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uint32 getIslandId(const NLMISC::CSString& island); //TEMP
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CCompleteIsland * getIslandFromId(const NLMISC::CSString& islandId);
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CShortEntryPoint * getEntryPointFromIds(const NLMISC::CSString& islandId, const NLMISC::CSString& entryPointId);
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// get entry point from coords in world
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CCompleteIsland *getCompleteIslandFromCoords(const NLMISC::CVector2f &pos);
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// get the vector of complete islands
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const TCompleteIslands& getCompleteIslands();
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private:
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//-------------------------------------------------------------------------
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// this is a singleton so prevent instantiation
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CScenarioEntryPoints();
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void init();
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// the unique instance of the singleton
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static CScenarioEntryPoints *_Instance;
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void saveXMLFile(const TCompleteIslands & entryPoints, const std::string & fileName);
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void loadFromXMLFile();
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// load the scenario entry points from disk file
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// Note that the file format for this routine is as follows:
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// - empty lines are ignored
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// - any text following a // on a line is ignored
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// - meaningful lines have the following syntax: <package name> <island name> <entry point name> <x> <y> <orientation>
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// eg: j1 R2UI_Goo_et_bambous R2UI_Main_entry_point 33100 -11200 NW
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void loadFromFile();
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// get the entry points - calls loadFRomFile() if need be
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const TEntryPoints& getEntryPoints();
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// get the vector of island names that correspond to the given package definition string
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//void getIslands(const NLMISC::CSString& packageDefinition, NLMISC::CVectorSString& islands);
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// get the vector of valid entry points for a given island that correspond to the given package definition string
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//void getEntryPoints(const NLMISC::CSString& packageDefinition, const NLMISC::CSString& island, NLMISC::CVectorSString& entryPoints);
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// lookup the integer id for an entry point for a given island and package definition
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//uint32 getEntryPointId(const NLMISC::CSString& packageDefinition, const NLMISC::CSString& island, const NLMISC::CSString& entryPoint);
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// lookup the coordinates of an entry point from its id and package definition
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// sets x,y to 0,0 if the id is invalid
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//void getEntryPointCoordsFromId(const NLMISC::CSString& packageDefinition, uint32 id, sint32& x, sint32& y);
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private:
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//-------------------------------------------------------------------------
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// private data
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bool _IsLoaded;
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bool _CompleteIslandsLoaded;
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TEntryPoints _EntryPoints;
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TCompleteIslands _CompleteIslands;
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NLMISC::CVector2f _LastTestedCoords;
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CCompleteIsland *_LastFoundIsland;
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std::string _CompleteIslandsFilename;
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std::string _EntryPointsFilename;
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};
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} // namespace R2
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//-----------------------------------------------------------------------------
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#endif
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