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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_ITEM_FAMILY_H
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#define RY_ITEM_FAMILY_H
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#include "nel/misc/types_nl.h"
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namespace ITEMFAMILY
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{
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// Mode
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enum EItemFamily
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{
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UNDEFINED = 0,
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SERVICE,
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ARMOR,
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MELEE_WEAPON,
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RANGE_WEAPON,
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AMMO,
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RAW_MATERIAL,
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SHIELD,
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CRAFTING_TOOL,
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HARVEST_TOOL,
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TAMING_TOOL,
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TRAINING_TOOL,
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AI,
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BRICK,
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FOOD,
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JEWELRY,
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CORPSE,
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CARRION,
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BAG,
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STACK,
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DEAD_SEED,
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TELEPORT,
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GUILD_FLAG,
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LIVING_SEED,
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LITTLE_SEED,
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MEDIUM_SEED,
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BIG_SEED,
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VERY_BIG_SEED,
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MISSION_ITEM,
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CRYSTALLIZED_SPELL,
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ITEM_SAP_RECHARGE,
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PET_ANIMAL_TICKET,
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GUILD_OPTION,
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HANDLED_ITEM,
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COSMETIC,
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CONSUMABLE,
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XP_CATALYSER,
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SCROLL,
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SCROLL_R2,
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COMMAND_TICKET,
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GENERIC_ITEM
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};
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/**
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* get the right item family from the input string
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* \param str the input string
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* \return the EItemFamily associated to this string (UNDEFINED if the string cannot be interpreted)
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*/
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EItemFamily stringToItemFamily( const std::string& str );
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/**
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* return the item family as a string
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* \param itemFamily family to transform into a string
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* \return the item family as a string
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*/
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const std::string& toString( EItemFamily itemFamily );
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/**
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* returns true if items of this family are destroyed when they are completely worned out
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*/
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bool destroyedWhenWorned(EItemFamily family);
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/// return true if this family of item can be sold to a bot
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bool isSellableByPlayer( EItemFamily fam );
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/// return true if this family of item can be resold to players
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bool isResellable( EItemFamily fam );
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/// return true if this family of item can display a custom text
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bool isTextCustomizable( EItemFamily fam );
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/// is craftable
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}; // ITEMFAMILY
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#endif // RY_ITEM_FAMILY_H
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/* End of item_family.h */
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