mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-13 13:24:49 +00:00
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef R2_AUTO_GROUP_H
|
|
#define R2_AUTO_GROUP_H
|
|
|
|
#include "instance.h"
|
|
#include "prim_render.h"
|
|
|
|
namespace R2
|
|
{
|
|
|
|
|
|
class CAutoGroup
|
|
{
|
|
public:
|
|
CAutoGroup();
|
|
~CAutoGroup();
|
|
// update new tesing position position for auto group & update the display (may disable auto grouping if 'valid' is false)
|
|
void update(const NLMISC::CVector &testPos, const std::string &paletteEntry, bool valid);
|
|
// compute current grouping candidate, based on the last info given to 'update'
|
|
CInstance *getGroupingCandidate();
|
|
/** Send the appropriate request to group the description of a new entity with the new grouping candidate
|
|
* The new grouping candidate is then reset (as if 'update' had been called with 'valid' == false)
|
|
* Caller should check that there's enough room in the scenario for that operation
|
|
* No-op if getGroupingCandidate() is false
|
|
*/
|
|
void group(CObject *newEntityDesc, const NLMISC::CVectorD &createPosition);
|
|
private:
|
|
//CInstance::TRefPtr _GroupingCandidate;
|
|
CPrimRender _AutoGroup; // display of auto group in scene / minimap
|
|
struct CComponentSort
|
|
{
|
|
float Dist;
|
|
CInstance *Instance;
|
|
bool operator<(const CComponentSort &other) const { return Dist < other.Dist; }
|
|
};
|
|
std::vector<CComponentSort> _SortedComponents;
|
|
std::vector<CVector> _PrimRenderVertices;
|
|
//
|
|
NLMISC::CVector _TestPos; // testing pos for grouping candidate
|
|
std::string _PaletteEntry; // palete entry used for group testing
|
|
bool _AutoGroupEnabled;
|
|
|
|
private:
|
|
void updateCandidateInstance(const CVector &testPos, const std::string &paletteEntry);
|
|
CInstance *getGroupingCandidateInternal(std::vector<CComponentSort> &sortedComponents);
|
|
void clear();
|
|
};
|
|
|
|
|
|
} // R2
|
|
|
|
|
|
|
|
#endif
|