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0876456a22
Further GUI Editor improvements
888 lines
23 KiB
C++
888 lines
23 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "select_string.h"
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#include "slot_dlg.h"
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#include <nel/misc/common.h>
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#define DELTA_BLEND 0.1f
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#define DELTA_TIME (getTimeIncrement ())
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#define DELTA_MUL 0.1f
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using namespace NLMISC;
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using namespace NL3D;
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/////////////////////////////////////////////////////////////////////////////
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// CSlotDlg dialog
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CSlotDlg::CSlotDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CSlotDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSlotDlg)
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EndBlend = 1.0f;
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Smoothness = 0.0f;
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SpeedFactor = 1.0f;
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StartBlend = 1.0f;
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ClampMode = 0;
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SkeletonWeightInverted = FALSE;
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Offset = 0;
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StartTime = 0;
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EndTime = 0;
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StartAnimTime=0.f;
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EndAnimTime=1.f;
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enable = TRUE;
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//}}AFX_DATA_INIT
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MainDlg=NULL;
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}
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void CSlotDlg::init (uint id, CObjectViewer* mainDlg)
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{
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Id=id;
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MainDlg=mainDlg;
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}
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void CSlotDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSlotDlg)
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DDX_Control(pDX, IDC_INVERT_SKELETON_WEIGHT, InvertSkeletonWeightCtrl);
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DDX_Control(pDX, IDC_ALIGN_BLEND, AlignBlendCtrl);
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DDX_Control(pDX, IDC_CLAMP, ClampCtrl);
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DDX_Control(pDX, IDC_SCROLLBAR, ScrollBarCtrl);
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DDX_Control(pDX, IDC_OFFSET_SPIN, OffsetSpinCtrl);
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DDX_Control(pDX, IDC_OFFSET, OffsetCtrl);
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DDX_Control(pDX, IDC_START_TIME_SPIN, StartTimeSpinCtrl);
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DDX_Control(pDX, IDC_START_BLEND_SPIN, StartBlendSpinCtrl);
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DDX_Control(pDX, IDC_SPEED_FACTOR_SPIN, SpeedFactorSpinCtrl);
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DDX_Control(pDX, IDC_SMOOTHNESS_SPIN, SmoothnessSpinCtrl);
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DDX_Control(pDX, IDC_END_TIME_SPIN, EndTimeSpinCtrl);
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DDX_Control(pDX, IDC_END_BLEND_SPIN, EndBlendSpinCtrl);
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DDX_Control(pDX, IDC_START_TIME, StartTimeCtrl);
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DDX_Control(pDX, IDC_START_BLEND, StartBlendCtrl);
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DDX_Control(pDX, IDC_SPEED_FACTOR, SpeddFactorCtrl);
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DDX_Control(pDX, IDC_SMOOTHNESS, SmoothnessCtrl);
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DDX_Control(pDX, IDC_END_TIME, EndTimeCtrl);
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DDX_Control(pDX, IDC_END_BLEND, EndBlendCtrl);
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DDX_Text(pDX, IDC_END_BLEND, EndBlend);
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DDX_Text(pDX, IDC_SMOOTHNESS, Smoothness);
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DDV_MinMaxFloat(pDX, Smoothness, 0.f, 1.f);
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DDX_Text(pDX, IDC_SPEED_FACTOR, SpeedFactor);
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DDV_MinMaxFloat(pDX, SpeedFactor, 1.e-002f, 100.f);
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DDX_Text(pDX, IDC_START_BLEND, StartBlend);
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DDV_MinMaxFloat(pDX, StartBlend, 0.f, 1.f);
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DDX_Radio(pDX, IDC_CLAMP, ClampMode);
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DDX_Check(pDX, IDC_INVERT_SKELETON_WEIGHT, SkeletonWeightInverted);
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DDX_Text(pDX, IDC_OFFSET, Offset);
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DDX_Text(pDX, IDC_START_TIME, StartTime);
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DDX_Text(pDX, IDC_END_TIME, EndTime);
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DDX_Check(pDX, IDC_ENABLE, enable);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSlotDlg, CDialog)
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//{{AFX_MSG_MAP(CSlotDlg)
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ON_WM_PAINT()
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ON_NOTIFY(UDN_DELTAPOS, IDC_END_BLEND_SPIN, OnDeltaposEndBlendSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_END_TIME_SPIN, OnDeltaposEndTimeSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SMOOTHNESS_SPIN, OnDeltaposSmoothnessSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPEED_FACTOR_SPIN, OnDeltaposSpeedFactorSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_START_BLEND_SPIN, OnDeltaposStartBlendSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_START_TIME_SPIN, OnDeltaposStartTimeSpin)
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ON_EN_CHANGE(IDC_END_BLEND, OnChangeEndBlend)
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ON_EN_CHANGE(IDC_END_TIME, OnChangeEndTime)
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ON_EN_CHANGE(IDC_SMOOTHNESS, OnChangeSmoothness)
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ON_EN_CHANGE(IDC_SPEED_FACTOR, OnChangeSpeedFactor)
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ON_EN_CHANGE(IDC_START_BLEND, OnChangeStartBlend)
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ON_EN_CHANGE(IDC_START_TIME, OnChangeStartTime)
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ON_BN_CLICKED(IDC_SET_ANIMATION, OnSetAnimation)
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ON_BN_CLICKED(IDC_SET_SKELETON, OnSetSkeleton)
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ON_EN_CHANGE(IDC_OFFSET, OnChangeOffset)
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ON_NOTIFY(UDN_DELTAPOS, IDC_OFFSET_SPIN, OnDeltaposOffsetSpin)
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ON_WM_HSCROLL()
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ON_BN_CLICKED(IDC_CLAMP, OnClamp)
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ON_BN_CLICKED(IDC_REPEAT, OnRepeat)
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ON_BN_CLICKED(IDC_DISABLE, OnDisable)
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ON_BN_CLICKED(IDC_ALIGN_BLEND, OnAlignBlend)
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ON_WM_DESTROY()
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ON_BN_CLICKED(IDC_ENABLE, OnEnable)
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ON_BN_CLICKED(IDC_INVERT_SKELETON_WEIGHT, OnInvertSkeletonWeight)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSlotDlg message handlers
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BOOL CSlotDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Init the blend window
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setWindowName ();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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// ***************************************************************************
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void CSlotDlg::OnPaint()
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{
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//CPaintDC dc(this); // device context for painting
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PAINTSTRUCT paint;
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CDC* pDc=BeginPaint(&paint);
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// TODO: Add your message handler code here
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// Draw the blend
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RECT rect;
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GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&rect);
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ScreenToClient (&rect);
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Blend.OnPaint (rect, pDc, StartBlend, EndBlend, (float)StartTime, (float)EndTime,
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Smoothness, StartAnimTime, EndAnimTime, !isEmpty());
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// Do not call CDialog::OnPaint() for painting messages
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EndPaint(&paint);
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposEndBlendSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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EndBlend+=DELTA_BLEND;
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if (pNMUpDown->iDelta>0)
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EndBlend-=DELTA_BLEND;
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clamp (EndBlend, 0.f, 1.f);
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposEndTimeSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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EndTime++;
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if (pNMUpDown->iDelta>0)
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EndTime--;
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clamp (EndTime, (int)StartAnimTime, (int)EndAnimTime);
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if (EndTime<StartTime)
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StartTime=EndTime;
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposSmoothnessSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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Smoothness+=DELTA_BLEND;
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if (pNMUpDown->iDelta>0)
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Smoothness-=DELTA_BLEND;
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clamp (Smoothness, 0.f, 1.f);
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposSpeedFactorSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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SpeedFactor+=DELTA_MUL;
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if (pNMUpDown->iDelta>0)
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SpeedFactor-=DELTA_MUL;
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clamp (SpeedFactor, 0.01f, 100.f);
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refresh (FALSE);
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validateTime ();
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updateScrollBar ();
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposStartBlendSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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StartBlend+=DELTA_BLEND;
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if (pNMUpDown->iDelta>0)
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StartBlend-=DELTA_BLEND;
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clamp (StartBlend, 0.f, 1.f);
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposStartTimeSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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StartTime++;
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if (pNMUpDown->iDelta>0)
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StartTime--;
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clamp (StartTime, (int)StartAnimTime, (int)EndAnimTime);
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if (EndTime<StartTime)
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EndTime=StartTime;
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeEndBlend()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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UpdateData ();
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clamp (EndBlend, 0.f, 1.f);
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeEndTime()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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UpdateData ();
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clamp (EndTime, (int)StartAnimTime, (int)EndAnimTime);
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if (EndTime<StartTime)
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StartTime=EndTime;
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeSmoothness()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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UpdateData ();
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clamp (Smoothness, 0.f, 1.f);
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeSpeedFactor()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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UpdateData ();
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clamp (SpeedFactor, 0.01f, 100.f);
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refresh (FALSE);
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validateTime ();
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updateScrollBar ();
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeStartBlend()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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UpdateData ();
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clamp (StartBlend, 0.f, 1.f);
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeStartTime()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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UpdateData ();
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clamp (StartTime, (int)StartAnimTime, (int)EndAnimTime);
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if (EndTime<StartTime)
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EndTime=StartTime;
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnSetAnimation()
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{
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// List of string
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std::vector<std::string> vectString;
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// Build a list of string
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for (uint a=0; a<getAnimationSetPointer()->getNumAnimation (); a++)
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vectString.push_back (getAnimationSetPointer()->getAnimationName (a));
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// Select a string
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CSelectString select (vectString, "Select your animation", this, true);
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if (select.DoModal ()==IDOK)
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{
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// Set the animation
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if (select.Selection!=-1)
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{
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getSlotInformation ()->Animation = vectString[select.Selection];
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validateTime ();
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updateScrollBar ();
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}
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else
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getSlotInformation ()->Animation = "";
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}
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refresh (TRUE);
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}
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// ***************************************************************************
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void CSlotDlg::OnSetSkeleton()
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{
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// List of string
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std::vector<std::string> vectString;
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// Build a list of string
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for (uint s=0; s<getAnimationSetPointer()->getNumSkeletonWeight (); s++)
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vectString.push_back (getAnimationSetPointer()->getSkeletonWeightName (s));
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// Select a string
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CSelectString select (vectString, "Select your skeleton weight template", this, true);
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if (select.DoModal ()==IDOK)
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{
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// Set the animation
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if (select.Selection!=-1)
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getSlotInformation ()->Skeleton = vectString[select.Selection].c_str();
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else
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getSlotInformation ()->Skeleton = "";
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setWindowName ();
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Invalidate ();
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}
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}
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// ***************************************************************************
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void CSlotDlg::setWindowName ()
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{
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char tmp[512];
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_snprintf (tmp, 512, "Slot %d : ", Id);
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if (isEmpty())
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strcat (tmp, "empty");
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else
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strcat (tmp, getSlotInformation ()->Animation .c_str());
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CSlotInfo *information = getSlotInformation ();
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if (information)
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{
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std::string SkeletonName = information->Skeleton;
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if (SkeletonName != "")
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{
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strcat (tmp, " (");
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strcat (tmp, SkeletonName.c_str());
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strcat (tmp, ")");
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}
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}
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GetDlgItem (IDC_SLOT_NAME)->SetWindowText (tmp);
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}
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// ***************************************************************************
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void CSlotDlg::OnChangeOffset()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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validateTime ();
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updateScrollBar ();
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refresh (FALSE);
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}
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// ***************************************************************************
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void CSlotDlg::OnDeltaposOffsetSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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UpdateData ();
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if (pNMUpDown->iDelta<0)
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Offset++;
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if (pNMUpDown->iDelta>0)
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Offset--;
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validateTime ();
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updateScrollBar ();
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|
|
*pResult = 0;
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::validateTime ()
|
|
{
|
|
bool reinit=false;
|
|
if ((float)Offset<StartAnimTime)
|
|
{
|
|
StartAnimTime=(float)Offset;
|
|
reinit=true;
|
|
}
|
|
if ((float)Offset+AnimationLength/SpeedFactor>EndAnimTime)
|
|
{
|
|
EndAnimTime=(float)Offset+AnimationLength/SpeedFactor;
|
|
reinit=true;
|
|
}
|
|
if (reinit)
|
|
MainDlg->setAnimTime (StartAnimTime, EndAnimTime);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::updateScrollBar ()
|
|
{
|
|
// Scroll info
|
|
SCROLLINFO info;
|
|
memset (&info, 0, sizeof (info));
|
|
|
|
// Fill the infos
|
|
info.fMask=SIF_ALL;
|
|
info.nMin=0;
|
|
info.nMax=10000;
|
|
if (fabs(EndAnimTime-StartAnimTime)<0.00001f)
|
|
{
|
|
info.nPage=1;
|
|
info.nPos=0;
|
|
}
|
|
else
|
|
{
|
|
info.nPage=(int)(10000.f*(AnimationLength/SpeedFactor)/(EndAnimTime-StartAnimTime));
|
|
info.nPos=(int)(10000.f*((float)Offset-StartAnimTime)/(EndAnimTime-StartAnimTime));
|
|
}
|
|
|
|
// Set scrollbar infos
|
|
ScrollBarCtrl.SetScrollInfo (&info, TRUE);
|
|
|
|
// Invalidate blend bar
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
|
|
{
|
|
// TODO: Add your message handler code here and/or call default
|
|
if (pScrollBar==GetDlgItem (IDC_SCROLLBAR))
|
|
{
|
|
// Only drag and drop
|
|
if (nSBCode==SB_THUMBTRACK)
|
|
{
|
|
int DeltaOffset=Offset;
|
|
UpdateData ();
|
|
Offset=(int)((EndAnimTime-StartAnimTime)*(float)nPos/10000.f+StartAnimTime);
|
|
DeltaOffset=Offset-DeltaOffset;
|
|
StartTime+=DeltaOffset;
|
|
EndTime+=DeltaOffset;
|
|
refresh (FALSE);
|
|
updateScrollBar ();
|
|
}
|
|
}
|
|
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::setAnimTime (float animStart, float animEnd)
|
|
{
|
|
StartAnimTime=animStart;
|
|
EndAnimTime=animEnd;
|
|
updateScrollBar ();
|
|
computeLength ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CSlotDlg::getTimeIncrement ()
|
|
{
|
|
return (EndAnimTime-StartAnimTime)/100.f;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnClamp()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnRepeat()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDisable()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnAlignBlend()
|
|
{
|
|
// Refresh data
|
|
UpdateData ();
|
|
|
|
// Change some of them
|
|
StartTime=Offset;
|
|
EndTime=(int)((float)Offset+AnimationLength/SpeedFactor);
|
|
|
|
// Invalidate UI
|
|
refresh (FALSE);
|
|
|
|
// Invalidate blend bar
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CSlotDlg::getStartTime ()
|
|
{
|
|
return (float)StartTime/MainDlg->getFrameRate ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CSlotDlg::getEndTime ()
|
|
{
|
|
return (float)EndTime/MainDlg->getFrameRate ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::computeLength ()
|
|
{
|
|
if (getAnimationPointer())
|
|
AnimationLength=(getAnimationPointer()->getEndTime()-getAnimationPointer()->getBeginTime())*MainDlg->getFrameRate();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnDestroy()
|
|
{
|
|
// TODO: Add your message handler code here
|
|
CDialog::OnDestroy();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::refresh (BOOL update)
|
|
{
|
|
CSlotInfo *slotInfo = getSlotInformation ();
|
|
|
|
if (update)
|
|
{
|
|
CDialog::UpdateData (update);
|
|
|
|
// Update from slot information
|
|
if (slotInfo)
|
|
{
|
|
EndBlend = slotInfo->EndBlend;
|
|
Smoothness = slotInfo->Smoothness;
|
|
SpeedFactor = slotInfo->SpeedFactor;
|
|
StartBlend = slotInfo->StartBlend;
|
|
ClampMode = slotInfo->ClampMode;
|
|
SkeletonWeightInverted = slotInfo->SkeletonInverted?TRUE:FALSE;
|
|
StartTime = slotInfo->StartTime;
|
|
Offset = slotInfo->Offset;
|
|
EndTime = slotInfo->EndTime;
|
|
enable = slotInfo->Enable?TRUE:FALSE;
|
|
}
|
|
else
|
|
{
|
|
EndBlend = 1;
|
|
Smoothness = 1;
|
|
SpeedFactor = 1;
|
|
StartBlend = 1;
|
|
ClampMode = 0;
|
|
SkeletonWeightInverted = FALSE;
|
|
StartTime = 0;
|
|
Offset = 0;
|
|
EndTime = 0;
|
|
enable = TRUE;
|
|
}
|
|
|
|
// Compute length
|
|
computeLength ();
|
|
|
|
// Slot frozen
|
|
bool frozen = (slotInfo == NULL) || (getAnimationPointer () == NULL);
|
|
|
|
// Enable / disable windows
|
|
OffsetCtrl.EnableWindow (!frozen);
|
|
StartTimeCtrl.EnableWindow (!frozen);
|
|
StartBlendCtrl.EnableWindow (!frozen);
|
|
SpeddFactorCtrl.EnableWindow (!frozen);
|
|
SmoothnessCtrl.EnableWindow (!frozen);
|
|
EndTimeCtrl.EnableWindow (!frozen);
|
|
EndBlendCtrl.EnableWindow (!frozen);
|
|
OffsetSpinCtrl.EnableWindow (!frozen);
|
|
StartTimeSpinCtrl.EnableWindow (!frozen);
|
|
StartBlendSpinCtrl.EnableWindow (!frozen);
|
|
SpeedFactorSpinCtrl.EnableWindow (!frozen);
|
|
SmoothnessSpinCtrl.EnableWindow (!frozen);
|
|
EndTimeSpinCtrl.EnableWindow (!frozen);
|
|
EndBlendSpinCtrl.EnableWindow (!frozen);
|
|
ScrollBarCtrl.EnableWindow (!frozen);
|
|
AlignBlendCtrl.EnableWindow (!frozen);
|
|
InvertSkeletonWeightCtrl.EnableWindow (!frozen);
|
|
GetDlgItem (IDC_CLAMP)->EnableWindow (!frozen);
|
|
GetDlgItem (IDC_REPEAT)->EnableWindow (!frozen);
|
|
GetDlgItem (IDC_DISABLE)->EnableWindow (!frozen);
|
|
setWindowName ();
|
|
updateScrollBar ();
|
|
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
|
|
CDialog::UpdateData (FALSE);
|
|
}
|
|
else
|
|
{
|
|
CDialog::UpdateData (TRUE);
|
|
|
|
// Update from slot information
|
|
slotInfo->EndBlend = EndBlend;
|
|
slotInfo->Smoothness = Smoothness;
|
|
slotInfo->SpeedFactor = SpeedFactor;
|
|
slotInfo->StartBlend = StartBlend;
|
|
slotInfo->ClampMode = ClampMode;
|
|
slotInfo->SkeletonInverted = SkeletonWeightInverted?true:false;
|
|
slotInfo->StartTime = StartTime;
|
|
slotInfo->Offset = Offset;
|
|
slotInfo->EndTime = EndTime;
|
|
slotInfo->Enable = enable?true:false;
|
|
|
|
CDialog::UpdateData (update);
|
|
|
|
RECT bar;
|
|
GetDlgItem (IDC_DOOMY_BLEND)->GetWindowRect (&bar);
|
|
ScreenToClient (&bar);
|
|
InvalidateRect (&bar);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const CAnimation *CSlotDlg::getAnimationPointer () const
|
|
{
|
|
// The animation pointer
|
|
const CAnimation *pointer = NULL;
|
|
|
|
// Get an instance pointer
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
{
|
|
// Get a slot pointer
|
|
CSlotInfo *slot = getSlotInformation ();
|
|
uint animId = instance->AnimationSet.getAnimationIdByName (slot->Animation);
|
|
if (animId != CAnimationSet::NotFound)
|
|
{
|
|
// Get the animation pointer
|
|
pointer = instance->AnimationSet.getAnimation (animId);
|
|
}
|
|
}
|
|
|
|
// Return the pointer
|
|
return pointer;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const CSkeletonWeight *CSlotDlg::getSkeletonPointer () const
|
|
{
|
|
// The skeleton pointer
|
|
const CSkeletonWeight *pointer = NULL;
|
|
|
|
// Get an instance pointer
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
{
|
|
// Get a slot pointer
|
|
CSlotInfo *slot = getSlotInformation ();
|
|
uint animId = instance->AnimationSet.getSkeletonWeightIdByName (slot->Skeleton);
|
|
if (animId != CAnimationSet::NotFound)
|
|
{
|
|
// Get the skeleton pointer
|
|
pointer = instance->AnimationSet.getSkeletonWeight (animId);
|
|
}
|
|
}
|
|
|
|
// Return the pointer
|
|
return pointer;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const NL3D::CAnimationSet *CSlotDlg::getAnimationSetPointer () const
|
|
{
|
|
// Get an instance pointer
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
return &instance->AnimationSet;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CSlotInfo *CSlotDlg::getSlotInformation () const
|
|
{
|
|
// Get the instance
|
|
CInstanceInfo *instance = getInstanceInformation ();
|
|
if (instance)
|
|
{
|
|
return &instance->Saved.SlotInfo[Id];
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CInstanceInfo *CSlotDlg::getInstanceInformation () const
|
|
{
|
|
if (MainDlg)
|
|
{
|
|
uint instance = MainDlg->getEditedObject ();
|
|
if (instance != 0xffffffff)
|
|
return MainDlg->getInstance (instance);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CSlotDlg::isEmpty()
|
|
{
|
|
return (getInstanceInformation () == NULL) || (getAnimationPointer () == NULL);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnEnable()
|
|
{
|
|
refresh (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CSlotDlg::OnInvertSkeletonWeight()
|
|
{
|
|
refresh (FALSE);
|
|
}
|