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0876456a22
Further GUI Editor improvements
213 lines
6.8 KiB
C++
213 lines
6.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "ps_initial_pos.h"
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//
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#include "nel/3d/particle_system.h"
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#include "nel/3d/ps_located.h"
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#include "nel/3d/ps_edit.h"
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#include "nel/3d/ps_emitter.h"
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// CPSInitialPos implementation //
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///////////////////////////////////
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//******************************************************************************************************
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void CPSInitialPos::reset()
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{
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_InitInfoVect.clear();
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_RotScaleInfoVect.clear();
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_InitialSizeVect.clear();
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}
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//******************************************************************************************************
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void CPSInitialPos::copySystemInitialPos(NL3D::CParticleSystem *ps)
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{
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nlassert(!_PS);
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reset();
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uint32 nbLocated = ps->getNbProcess();
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_PS = ps;
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for(uint32 k = 0; k < nbLocated; ++k)
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{
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NL3D::CPSLocated *loc = dynamic_cast<NL3D::CPSLocated *>(ps->getProcess(k));
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if (loc)
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{
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_InitialSizeVect.push_back(std::make_pair(loc, loc->getSize()) );
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for (uint32 l = 0; l < loc->getSize(); ++l)
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{
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CInitPSInstanceInfo ii;
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ii.Index = l;
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ii.Loc = loc;
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ii.Pos = loc->getPos()[l];
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ii.Speed = loc->getSpeed()[l];
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_InitInfoVect.push_back(ii);
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for (uint32 m = 0; m < loc->getNbBoundObjects(); ++m)
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{
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if (dynamic_cast<NL3D::IPSMover *>(loc->getBoundObject(m)))
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{
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CRotScaleInfo rsi;
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rsi.Loc = loc;
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rsi.LB = loc->getBoundObject(m);
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rsi.Index = l;
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rsi.Psm = dynamic_cast<NL3D::IPSMover *>(loc->getBoundObject(m));
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rsi.Scale = rsi.Psm->getScale(l);
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rsi.Rot = rsi.Psm->getMatrix(l);
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_RotScaleInfoVect.push_back(rsi);
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}
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}
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}
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}
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}
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}
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// PRIVATE : a predicate used in CPSInitialPos::removeLocated
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struct CRemoveLocatedPred
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{
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NL3D::CPSLocated *Loc ;
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};
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// private : predicate to remove located from a CPSInitialPos::TInitialLocatedSizeVect vector
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struct CRemoveLocatedFromLocatedSizePred : public CRemoveLocatedPred
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{
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bool operator()(const std::pair<NL3D::CPSLocated *, uint32> &value) { return Loc == value.first; }
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};
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// private : predicate to remove located from a PSInitialPos::CInitPSInstanceInfo vector
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struct CRemoveLocatedFromInitPSInstanceInfoVectPred : public CRemoveLocatedPred
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{
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bool operator()(const CPSInitialPos::CInitPSInstanceInfo &value) { return value.Loc == Loc; }
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};
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// private : predicate to remove located from a PSInitialPos::CRotScaleInfo vector
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struct CRemoveLocatedFromRotScaleInfoVectPred : public CRemoveLocatedPred
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{
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bool operator()(const CPSInitialPos::CRotScaleInfo &value) { return value.Loc == Loc; }
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};
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// private : predicate to remove located bindable pointers in a TRotScaleInfoVect vect
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struct CRemoveLocatedBindableFromRotScaleInfoVectPred
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{
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// the located bindable taht has been removed
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NL3D::CPSLocatedBindable *LB;
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bool operator()(const CPSInitialPos::CRotScaleInfo &value) { return value.LB == LB; }
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};
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//******************************************************************************************************
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void CPSInitialPos::removeLocated(NL3D::CPSLocated *loc)
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{
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// in each container, we delete every element that has a pointer over lthe located loc
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// , by using the dedicated predicate.
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CRemoveLocatedFromLocatedSizePred p;
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p.Loc = loc;
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_InitialSizeVect.erase(std::remove_if(_InitialSizeVect.begin(), _InitialSizeVect.end(), p)
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, _InitialSizeVect.end() );
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CRemoveLocatedFromInitPSInstanceInfoVectPred p2;
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p2.Loc = loc;
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_InitInfoVect.erase(std::remove_if(_InitInfoVect.begin(), _InitInfoVect.end(), p2)
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, _InitInfoVect.end());
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CRemoveLocatedFromRotScaleInfoVectPred p3;
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p3.Loc = loc;
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_RotScaleInfoVect.erase(std::remove_if(_RotScaleInfoVect.begin(), _RotScaleInfoVect.end(), p3)
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, _RotScaleInfoVect.end());
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}
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//******************************************************************************************************
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void CPSInitialPos::removeLocatedBindable(NL3D::CPSLocatedBindable *lb)
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{
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CRemoveLocatedBindableFromRotScaleInfoVectPred p;
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p.LB = lb;
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_RotScaleInfoVect.erase(std::remove_if(_RotScaleInfoVect.begin(), _RotScaleInfoVect.end(), p), _RotScaleInfoVect.end() );
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}
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//******************************************************************************************************
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// reinitialize the system with its initial instances positions
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void CPSInitialPos::restoreSystem()
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{
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nlassert(_PS); // no system has been memorized yet
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_PS->stopSound();
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// delete all the instance of the system
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NL3D::CPSEmitter::setBypassEmitOnDeath(true);
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for (uint k = 0; k < _PS->getNbProcess(); ++k)
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{
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NL3D::CPSLocated *loc = dynamic_cast<NL3D::CPSLocated *>(_PS->getProcess(k));
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if (loc)
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{
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while (loc->getSize())
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{
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loc->deleteElement(0);
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}
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nlassert(loc->getSize() == 0);
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}
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}
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// recreate the initial number of instances
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for (TInitialLocatedSizeVect ::iterator itSize = _InitialSizeVect.begin(); itSize != _InitialSizeVect.end(); ++itSize)
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{
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// nlassert(itSize->first->getSize() == 0)
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for (uint l = 0; l < itSize->second; ++l)
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{
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itSize->first->newElement(NLMISC::CVector::Null, NLMISC::CVector::Null, NULL, 0, itSize->first->getMatrixMode(), 0.f);
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}
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uint realSize = itSize->first->getSize();
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uint size = itSize->second;
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}
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NL3D::CPSEmitter::setBypassEmitOnDeath(false);
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for (TInitInfoVect::iterator it = _InitInfoVect.begin(); it != _InitInfoVect.end(); ++it)
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{
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if (it->Index < it->Loc->getSize())
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{
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it->Loc->getPos()[it->Index] = it->Pos;
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it->Loc->getSpeed()[it->Index] = it->Speed;
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// If the particle has parametric infos attach, restore them too
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if (it->Loc->isParametricMotionEnabled())
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{
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it->Loc->getParametricInfos()[it->Index].Pos = it->Pos;
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it->Loc->getParametricInfos()[it->Index].Speed = it->Speed;
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it->Loc->getParametricInfos()[it->Index].Date = 0.f;
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}
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}
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}
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for (TRotScaleInfoVect::iterator it2 = _RotScaleInfoVect.begin(); it2 != _RotScaleInfoVect.end(); ++it2)
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{
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if (it2->Index < it2->Loc->getSize())
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{
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it2->Psm->setMatrix(it2->Index, it2->Rot);
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if (it2->Psm->supportNonUniformScaling())
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{
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it2->Psm->setScale(it2->Index, it2->Scale);
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}
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else if (it2->Psm->supportUniformScaling())
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{
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it2->Psm->setScale(it2->Index, it2->Scale.x);
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}
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}
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}
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_PS = NULL;
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}
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