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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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0876456a22
Further GUI Editor improvements
196 lines
5.4 KiB
C++
196 lines
5.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_PARTICLE_SYSTEM_EDIT_H__CD8281FA_CA1A_4D87_B54F_509D490066A9__INCLUDED_)
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#define AFX_PARTICLE_SYSTEM_EDIT_H__CD8281FA_CA1A_4D87_B54F_509D490066A9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "ps_wrapper.h"
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#include "dialog_stack.h"
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#include "popup_notify.h"
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#include "editable_range.h"
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#include "particle_workspace.h"
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namespace NL3D
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{
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class CParticleSystem;
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}
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class CAutoLODDlg;
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class CParticleTreeCtrl;
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class CUserParamWrapper : public IPSWrapperFloat
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{
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public:
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NL3D::CParticleSystem *PS;
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uint32 Index;
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float get(void) const;
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void set(const float &v);
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};
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class CTimeThresholdWrapper : public IPSWrapperFloat
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{
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public:
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NL3D::CParticleSystem *PS;
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float get(void) const;
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void set(const float &);
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};
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class CMaxNbIntegrationWrapper : public IPSWrapperUInt
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{
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public:
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NL3D::CParticleSystem *PS;
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uint32 get(void) const;
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void set(const uint32 &);
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};
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class CMaxViewDistWrapper : public IPSWrapperFloat
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{
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public:
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NL3D::CParticleSystem *PS;
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float get(void) const;
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void set(const float &);
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};
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class CLODRatioWrapper : public IPSWrapperFloat
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{
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public:
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NL3D::CParticleSystem *PS;
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float get(void) const;
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void set(const float &);
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};
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/////////////////////////////////////////////////////////////////////////////
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// CParticleSystemEdit dialog
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class CParticleSystemEdit : public CDialog, public CDialogStack, public IPopupNotify
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{
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// Construction
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public:
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CParticleSystemEdit(CParticleWorkspace::CNode *ownerNode, CParticleTreeCtrl *ptc); // standard constructor
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~CParticleSystemEdit();
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void init(CWnd *pParent);
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void refresh();
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// Dialog Data
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//{{AFX_DATA(CParticleSystemEdit)
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enum { IDD = IDD_EDIT_PARTICLE_SYSTEM };
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CButton m_BypassMaxNumStepsCtrl;
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CButton m_ForceLifeTimeUpdate;
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CButton m_DieWhenOutOfFrustumCtrl;
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CButton m_DieWhenOutOfRangeCtrl;
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CComboBox m_AnimTypeCtrl;
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CComboBox m_PresetCtrl;
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CComboBox m_DieOnEvent;
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CButton m_PrecomputeBBoxCtrl;
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CEdit m_BBoxZCtrl;
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CEdit m_BBoxYCtrl;
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CEdit m_BBoxXCtrl;
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CButton m_EnableSlowDownCtrl;
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BOOL m_AccurateIntegration;
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BOOL m_EnableSlowDown;
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BOOL m_DieWhenOutOfRange;
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BOOL m_DieWhenOutOfFrustum;
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BOOL m_EnableLoadBalancing;
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BOOL m_BypassMaxNumSteps;
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BOOL m_ForceLighting;
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CString m_BBoxX;
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CString m_BBoxY;
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CString m_BBoxZ;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CParticleSystemEdit)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CParticleWorkspace::CNode *_Node;
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CEditableRangeFloat *_TimeThresholdDlg, *_MaxViewDistDlg, *_LODRatioDlg;
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CEditableRangeUInt *_MaxIntegrationStepDlg;
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CDialog *_AutoLODDlg;
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CDialog *_GlobalColorDlg;
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CParticleTreeCtrl *_ParticleTreeCtrl;
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// Generated message map functions
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//{{AFX_MSG(CParticleSystemEdit)
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afx_msg void OnAccurateIntegration();
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afx_msg void OnEnableSlowDown();
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afx_msg void OnPrecomputeBbox();
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afx_msg void OnIncBbox();
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afx_msg void OnDecBbox();
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afx_msg void OnDieWhenOutOfRange();
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afx_msg void OnSelchangePsDieOnEvent();
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afx_msg void OnChangeApplyAfterDelay();
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afx_msg void OnDieWhenOutOfFrustum();
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afx_msg void OnSelchangeLifeMgtPresets();
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afx_msg void OnSelchangeAnimTypeCtrl();
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afx_msg void OnSharable();
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afx_msg void OnEditAutoLod();
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afx_msg void OnEnableAutoLod();
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afx_msg void OnForceLifeTimeUpdate();
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afx_msg void OnEditGlobalColor();
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afx_msg void OnGlobalColor();
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afx_msg void OnEnableLoadBalancing();
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afx_msg void OnGlobalUserParam1();
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afx_msg void OnGlobalUserParam2();
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afx_msg void OnGlobalUserParam3();
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afx_msg void OnGlobalUserParam4();
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afx_msg void OnBypassMaxNumSteps();
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afx_msg void OnForceGlobalLighitng();
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afx_msg void OnAutoDelay();
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afx_msg void OnChangeBBZ();
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afx_msg void OnChangeBBX();
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afx_msg void OnChangeBBY();
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afx_msg void OnAutoBbox();
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afx_msg void OnResetBBox();
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afx_msg void OnLockFrameDelay();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void updatePrecomputedBBoxParams();
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void updateIntegrationParams();
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void updateDieOnEventParams();
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void updateLifeMgtPresets();
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void childPopupClosed(CWnd *child);
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void updateBBoxFromText();
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static CTimeThresholdWrapper _TimeThresholdWrapper;
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static CMaxViewDistWrapper _MaxViewDistWrapper;
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static CMaxNbIntegrationWrapper _MaxNbIntegrationWrapper;
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static CLODRatioWrapper _LODRatioWrapper;
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/// wrapper to tune user parameters
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static CUserParamWrapper _UserParamWrapper[4];
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void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PARTICLE_SYSTEM_EDIT_H__CD8281FA_CA1A_4D87_B54F_509D490066A9__INCLUDED_)
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