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0876456a22
Further GUI Editor improvements
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// DayNightDlg.cpp : implementation file
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//
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "day_night_dlg.h"
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#include "nel/3d/water_pool_manager.h"
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#include "nel/3d/nelu.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDayNightDlg dialog
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CDayNightDlg::CDayNightDlg(CObjectViewer *viewer, CWnd* pParent /*=NULL*/)
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: CDialog(CDayNightDlg::IDD, pParent), _ObjView(viewer)
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{
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nlassert(viewer);
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//{{AFX_DATA_INIT(CDayNightDlg)
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//}}AFX_DATA_INIT
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}
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void CDayNightDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDayNightDlg)
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DDX_Control(pDX, IDC_SCROLLBAR1, m_DayNightCtrl);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDayNightDlg, CDialog)
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//{{AFX_MSG_MAP(CDayNightDlg)
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ON_WM_HSCROLL()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDayNightDlg message handlers
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void CDayNightDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
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{
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if (nSBCode == SB_THUMBPOSITION || nSBCode == SB_THUMBTRACK)
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{
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UpdateData(TRUE);
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if (pScrollBar == &m_DayNightCtrl)
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{
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_ObjView->getWaterPoolManager().setBlendFactor(NL3D::CNELU::Driver, nPos * (1.f / 255.f) );
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m_DayNightCtrl.SetScrollPos(nPos) ;
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}
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}
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UpdateData(FALSE) ;
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CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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BOOL CDayNightDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_DayNightCtrl.SetScrollRange(0, 255);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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