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130 lines
2.7 KiB
C++
130 lines
2.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_INTERFACE_ANIM_H
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#define RZ_INTERFACE_ANIM_H
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#include "interface_property.h"
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#include "interface_group.h"
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#include "interface_link.h"
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#include "nel/3d/u_track.h"
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/**
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* class managing an animation track
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date 2003
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*/
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class CInterfaceTrack
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{
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public:
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CInterfaceTrack();
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~CInterfaceTrack();
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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void update (double currentTime);
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bool isDynamic () { return _Dynamic; }
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void eval(); // Evaluate dynamic keys
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private:
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enum ETrackType
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{
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Track_Linear,
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Track_TCB,
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Track_Bezier
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};
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struct SDynKey
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{
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std::string Time;
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std::string Value;
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std::string InTan;
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std::string OutTan;
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std::string Step;
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std::string Tension;
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std::string Continuity;
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std::string Bias;
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std::string EaseTo;
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std::string EaseFrom;
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};
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bool _Dynamic;
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std::vector<SDynKey> _DynKeys;
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ETrackType _Type;
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NL3D::UTrackKeyframer *_TrackKeyFramer;
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std::vector<CInterfaceLink::CTargetInfo> _Targets;
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};
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/**
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* class managing an animation of the interface
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date 2003
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*/
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class CInterfaceAnim
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{
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public:
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CInterfaceAnim();
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~CInterfaceAnim();
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
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void update();
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void start();
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void stop();
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bool isFinished() { return _Finished; }
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bool isDisableButtons() { return _DisableButtons; }
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protected:
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CInterfaceGroup *_Parent;
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// Parsed properties
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double _Duration;
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bool _DisableButtons;
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std::string _AHOnFinish;
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std::string _AHOnFinishParams;
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std::string _Id;
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std::vector<CInterfaceTrack*> _Tracks;
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// Current anim
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double _CurrentTime;
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bool _Finished;
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bool _AnimHasToBeStopped;
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};
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#endif // NL_INTERFACE_ANIM_H
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/* End of interface_anim.h */
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