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71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ATTACK_SHEET_H
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#define CL_ATTACK_SHEET_H
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#include "entity_sheet.h"
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#include "fx_stick_mode.h"
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//
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#include "game_share/magic_fx.h"
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//
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#include "nel/misc/uv.h"
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class CAttackSheet
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{
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public:
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MAGICFX::TSpellMode ProjectileMode;
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std::string AttackBeginFX; // .animation_fx_set
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std::string AttackLoopFX; // .animation_fx_set
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std::string AttackEndFX; // .animation_fx_set
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std::string AttackStaticObjectCastFX; // .animation_fx_set
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std::string AttackFailFX; // .animation_fx_set
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std::string ProjectileFX;
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std::string ImpactFX;
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float ProjectileDelay;
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float StaticObjectProjectileDelay;
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bool IsImpactLocalised; // is the impact localised ?
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// if so, the localisation is the same for aiming point, main impact, and physical impact, and is the localisation of the physical impact
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// if not : projectile aiming point is given by "DefaultAimingPoint", physical damage uses its localisation, and main impact uses default localisation of fx.
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CFXStickMode DefaultCastingPoint;
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CFXStickMode DefaultAimingPoint;
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bool PlayImpactFXOnlyOnMainTarget; // Only may target play the impact fx (but other target play the impact anim)
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bool PlayImpactAnim;
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bool LetProjectileStickedOnTarget;
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bool ForceUseProjectileDelay;
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bool ApplyItemOffsetToWeaponBone;
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NLMISC::CVector AdditionnalStartOffset;
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public:
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// ctor
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CAttackSheet();
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virtual void build(const NLGEORGES::UFormElm &item, const std::string &prefix);
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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#endif
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