khanat-opennel-code/code/nel/tools/3d/object_viewer/edit_ps_sound.cpp
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

235 lines
5.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "std_afx.h"
#include "nel/3d/ps_located.h"
#include "nel/3d/u_particle_system_sound.h"
#include "nel/3d/particle_system.h"
#include "object_viewer.h"
#include "edit_ps_sound.h"
#include "attrib_dlg.h"
#include "pick_sound.h"
#include "sound_system.h"
#include "editable_range.h"
using namespace std;
/// particle system sound system initialisation
void setPSSoundSystem(NLSOUND::UAudioMixer *am)
{
NL3D::UParticleSystemSound::setPSSound(am);
}
void releasePSSoundSystem(void)
{
// nothing to do for now
}
/////////////////////////////////////////////////////////////////////////////
// CEditPSSound dialog
CEditPSSound::CEditPSSound(CParticleWorkspace::CNode *ownerNode, NL3D::CPSSound *sound)
: _Node(ownerNode),
_Sound(sound),
_GainDlg(NULL),
_PitchDlg(NULL),
_PercentDlg(NULL)
{
nlassert(sound);
}
CEditPSSound::~CEditPSSound()
{
if (_GainDlg)
{
_GainDlg->DestroyWindow();
delete _GainDlg;
}
if (_PitchDlg)
{
_PitchDlg->DestroyWindow();
delete _PitchDlg;
}
if (_PercentDlg)
{
_PercentDlg->DestroyWindow();
delete _PercentDlg;
}
}
void CEditPSSound::init(CWnd* pParent /*= NULL*/)
{
Create(IDD_SOUND, pParent);
const uint posX = 3;
uint posY = 52;
RECT r;
nlassert(_Sound);
_PercentDlg = new CEditableRangeFloat(std::string("SOUND_EMISSION_PERCENT"), _Node, 0, 1);
_EmissionPercentWrapper.S = _Sound;
_PercentDlg->setWrapper(&_EmissionPercentWrapper);
_PercentDlg->init(posX + 95, posY, this);
posY += 35;
_GainWrapper.S = _Sound;
_GainDlg = new CAttribDlgFloat(std::string("SOUND VOLUME"), _Node, 0, 1);
_GainDlg->setWrapper(&_GainWrapper);
_GainDlg->setSchemeWrapper(&_GainWrapper);
HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SOUND_VOLUME));
_GainDlg->init(bmh, posX, posY, this);
_GainDlg->GetClientRect(&r);
posY += r.bottom + 3;
_PitchWrapper.S = _Sound;
_PitchDlg = new CAttribDlgFloat(std::string("SOUND PITCH"), _Node, 0.001f, 5);
_PitchDlg->setWrapper(&_PitchWrapper);
_PitchDlg->setSchemeWrapper(&_PitchWrapper);
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SOUND_FREQ));
_PitchDlg->init(bmh, posX, posY, this);
_PitchDlg->GetClientRect(&r);
posY += r.bottom + 3;
m_Spawn = _Sound->getSpawn();
m_Mute = _Sound->getMute();
m_KeepOriginalPitch = _Sound->getUseOriginalPitchFlag();
_PitchDlg->EnableWindow(!m_KeepOriginalPitch);
ShowWindow(SW_SHOW);
UpdateData(FALSE);
}
void CEditPSSound::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEditPSSound)
DDX_Text(pDX, IDC_SOUND_NAME, m_SoundName);
DDX_Check(pDX, IDC_SPAWN, m_Spawn);
DDX_Check(pDX, IDC_MUTE, m_Mute);
DDX_Check(pDX, IDC_KEEP_ORIGINAL_PITCH, m_KeepOriginalPitch);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEditPSSound, CDialog)
//{{AFX_MSG_MAP(CEditPSSound)
ON_BN_CLICKED(IDC_BROWSE_SOUND, OnBrowseSound)
ON_EN_CHANGE(IDC_SOUND_NAME, OnChangeSoundName)
ON_BN_CLICKED(IDC_SPAWN, OnSpawn)
ON_BN_CLICKED(IDC_BUTTON1, OnPlaySound)
ON_BN_CLICKED(IDC_MUTE, OnMute)
ON_BN_CLICKED(IDC_KEEP_ORIGINAL_PITCH, OnKeepOriginalPitch)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditPSSound message handlers
void CEditPSSound::OnBrowseSound()
{
// CPickSound::TNameVect names;
vector<NLMISC::CSheetId> names;
NLSOUND::UAudioMixer *audioMixer = CSoundSystem::getAudioMixer();
if (audioMixer)
{
audioMixer->getSoundNames(names);
}
CPickSound ps(names, this);
if (ps.DoModal() == IDOK)
{
m_SoundName = ps.getName().toString().c_str();
_Sound->setSoundName(ps.getName());
updateModifiedFlag();
UpdateData(FALSE);
}
}
BOOL CEditPSSound::OnInitDialog()
{
CDialog::OnInitDialog();
nlassert(_Sound);
m_SoundName = _Sound->getSoundName().toString().c_str();
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CEditPSSound::OnChangeSoundName()
{
nlassert(_Sound);
UpdateData();
_Sound->setSoundName(NLMISC::CSheetId(tStrToUtf8(m_SoundName), "sound"));
updateModifiedFlag();
}
void CEditPSSound::OnSpawn()
{
UpdateData(TRUE);
_Sound->setSpawn(m_Spawn ? true : false /* to avoid VCC warning*/);
updateModifiedFlag();
}
// play the currently selected sound
void CEditPSSound::OnPlaySound()
{
CSoundSystem::play(tStrToUtf8(m_SoundName));
}
void CEditPSSound::OnMute()
{
UpdateData(TRUE);
_Sound->setMute(m_Mute ? true : false /* to avoid VCC warning*/);
updateModifiedFlag();
}
void CEditPSSound::OnKeepOriginalPitch()
{
UpdateData(TRUE);
bool hadScheme = _PitchWrapper.getScheme() != NULL;
_Sound->setUseOriginalPitchFlag(m_KeepOriginalPitch ? true : false /* to avoid VCC warning*/);
nlassert(_PitchDlg);
if (m_KeepOriginalPitch)
{
if (hadScheme) _PitchDlg->update();
_PitchDlg->closeEditWindow();
}
_PitchDlg->EnableWindow(!m_KeepOriginalPitch);
updateModifiedFlag();
}