khanat-opennel-code/code/nel/tools/3d/object_viewer/basis_edit.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

91 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_BASIS_EDIT_H__7EBC9DBD_5DDD_44F6_8C3D_6F8FB0A1FFCD__INCLUDED_)
#define AFX_BASIS_EDIT_H__7EBC9DBD_5DDD_44F6_8C3D_6F8FB0A1FFCD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "nel/3d/ps_plane_basis.h"
#include "ps_wrapper.h"
#include "edit_attrib_dlg.h"
/////////////////////////////////////////////////////////////////////////////
// CBasisEdit dialog
class CBasisEdit : public CEditAttribDlg
{
// Construction
public:
CBasisEdit(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CBasisEdit)
enum { IDD = IDD_BASIS_EDIT };
CScrollBar m_PhiCtrl;
CScrollBar m_PsiCtrl;
CScrollBar m_ThetaCtrl;
UINT m_Psi;
UINT m_Theta;
UINT m_Phi;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBasisEdit)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
public:
// set a wrapper to get the datas
void setWrapper(IPSWrapper<NL3D::CPlaneBasis> *wrapper) { _Wrapper = wrapper ; }
// create and init the dialog
void init(uint32 x, uint32 y, CWnd *pParent) ;
protected:
void updateAnglesFromReader(void) ;
IPSWrapper<NL3D::CPlaneBasis> *_Wrapper ;
// Generated message map functions
//{{AFX_MSG(CBasisEdit)
afx_msg void OnPaint();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
void DrawBasisInDC(const CPoint &center, float size, const NLMISC::CMatrix &m, CDC &dc, NLMISC::CRGBA col[3]) ;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BASIS_EDIT_H__7EBC9DBD_5DDD_44F6_8C3D_6F8FB0A1FFCD__INCLUDED_)