khanat-opennel-code/code/nel/tools/3d/object_viewer/animation_dlg.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

102 lines
2.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)
#define AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// animation_dlg.h : header file
//
#include "nel/misc/types_nl.h"
#include "nel/3d/animation_time.h"
/////////////////////////////////////////////////////////////////////////////
// CAnimationDlg dialog
class CAnimationDlg : public CDialog
{
// Construction
public:
CAnimationDlg(class CObjectViewer * main, CWnd* pParent = NULL); // standard constructor
BOOL EnableWindow(BOOL enable = TRUE);
// Dialog Data
//{{AFX_DATA(CAnimationDlg)
enum { IDD = IDD_ANIMATION };
CButton FRWCtrl;
CButton FFWCtrl;
CSliderCtrl TimeLineCtrl;
CButton PlayCtrl;
CButton StopCtrl;
float End;
float Speed;
float Start;
BOOL Loop;
int UICurrentFrame;
BOOL Inplace;
BOOL IncPos;
//}}AFX_DATA
bool Playing;
uint64 LastTime;
CObjectViewer* Main;
float CurrentFrame;
float LastFrame;
void setCurrentFrame (float currentFrame);
void handle ();
void setAnimTime (float animStart, float animEnd);
void updateBar ();
NL3D::TAnimationTime getTime ();
NL3D::TAnimationTime getLastTime ();
float getSpeed() { return Speed; }
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimationDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAnimationDlg)
afx_msg void OnEnd();
afx_msg void OnPlay();
afx_msg void OnStop();
afx_msg void OnChangeCurrentFrame();
afx_msg void OnChangeEndEdit();
afx_msg void OnChangeSpeed();
afx_msg void OnStart();
afx_msg void OnChangeStartEdit();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)