mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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285 lines
12 KiB
Python
285 lines
12 KiB
Python
#!/usr/bin/python
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#
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# \file 0_setup.py
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# \brief Run all setup processes
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# \date 2009-02-18 15:28GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Run all setup processes
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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try:
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from buildsite import *
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except ImportError:
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printLog(log, "*** FIRST RUN ***")
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from tools import *
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try:
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BuildQuality
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except NameError:
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BuildQuality = 1
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try:
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ToolDirectories
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except NameError:
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ToolDirectories = [ 'R:/code/nel', 'R:/code/ryzom/tools' ]
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try:
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ToolSuffix
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except NameError:
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ToolSuffix = "_r.exe"
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try:
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ScriptDirectory
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except NameError:
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ScriptDirectory = "R:/code/nel/tools/build_gamedata"
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try:
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WorkspaceDirectory
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except NameError:
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WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
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try:
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DatabaseDirectory
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except NameError:
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DatabaseDirectory = "W:/database"
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try:
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ExportBuildDirectory
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except NameError:
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ExportBuildDirectory = "W:/export"
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try:
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InstallDirectory
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except NameError:
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InstallDirectory = "W:/install"
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try:
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DataShardDirectory
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except NameError:
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DataShardDirectory = "R:/code/ryzom/server/data_shard"
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try:
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ClientDevDirectory
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except NameError:
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ClientDevDirectory = "W:/client_dev"
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try:
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ClientPatchDirectory
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except NameError:
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ClientPatchDirectory = "W:/client_patch"
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try:
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ClientInstallDirectory
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except NameError:
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ClientInstallDirectory = "W:/client_install"
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try:
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LeveldesignDirectory
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except NameError:
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LeveldesignDirectory = "L:/leveldesign"
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try:
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LeveldesignDfnDirectory
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except NameError:
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LeveldesignDfnDirectory = "L:/leveldesign/dfn"
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try:
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LeveldesignWorldDirectory
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except NameError:
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LeveldesignWorldDirectory = "L:/leveldesign/world"
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try:
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PrimitivesDirectory
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except NameError:
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PrimitivesDirectory = "L:/primitives"
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try:
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GamedevDirectory
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except NameError:
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GamedevDirectory = "R:/code/ryzom/client/data/gamedev"
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try:
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DataCommonDirectory
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except NameError:
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DataCommonDirectory = "R:/code/ryzom/common/data_common"
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try:
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WindowsExeDllCfgDirectories
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except NameError:
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WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/source/external_local/bin/x86', 'D:/source/external_shared/bin/x86', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/client', 'R:/code/ryzom/tools/client/client_config/bin' ]
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try:
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MaxAvailable
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except NameError:
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MaxAvailable = 1
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try:
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MaxDirectory
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except NameError:
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MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
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try:
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MaxUserDirectory
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except NameError:
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MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
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try:
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MaxExecutable
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except NameError:
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MaxExecutable = "3dsmax.exe"
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Setup build site")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
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printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
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printLog(log, "Use -- if you need to insert an empty value.")
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printLog(log, "")
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BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
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ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
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ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
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ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
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ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
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WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/")
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DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/")
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ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/")
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InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/")
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DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
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ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/")
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ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
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ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/")
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LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
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LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
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LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
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PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/")
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GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
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DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
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WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
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WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
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WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
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WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
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WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
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WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
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WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
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MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
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if MaxAvailable:
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MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
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MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
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MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
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if os.path.isfile("configuration/buildsite.py"):
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os.remove("configuration/buildsite.py")
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sf = open("configuration/buildsite.py", "w")
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sf.write("#!/usr/bin/python\n")
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sf.write("# \n")
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sf.write("# \\file site.py\n")
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sf.write("# \\brief Site configuration\n")
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sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
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sf.write("# \\author Jan Boon (Kaetemi)\n")
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sf.write("# Python port of game data build pipeline.\n")
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sf.write("# Site configuration.\n")
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sf.write("# \n")
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sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
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sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
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sf.write("# \n")
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sf.write("# This program is free software: you can redistribute it and/or modify\n")
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sf.write("# it under the terms of the GNU Affero General Public License as\n")
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sf.write("# published by the Free Software Foundation, either version 3 of the\n")
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sf.write("# License, or (at your option) any later version.\n")
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sf.write("# \n")
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sf.write("# This program is distributed in the hope that it will be useful,\n")
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sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
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sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
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sf.write("# GNU Affero General Public License for more details.\n")
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sf.write("# \n")
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sf.write("# You should have received a copy of the GNU Affero General Public License\n")
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sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
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sf.write("# \n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# *** SITE INSTALLATION ***\n")
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sf.write("\n")
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sf.write("# Use '/' in path name, not '\'\n")
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sf.write("# Don't put '/' at the end of a directory name\n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
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sf.write("BuildQuality = " + str(BuildQuality) + "\n")
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sf.write("\n")
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sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
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sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
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sf.write("\n")
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sf.write("# Build script directory\n")
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sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
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sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Data build directories\n")
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sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
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sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Install directories\n")
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sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n")
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sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
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sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n")
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sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n")
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sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n")
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sf.write("\n")
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sf.write("# Leveldesign directories\n")
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sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
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sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
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sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
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sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Misc data directories\n")
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sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
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sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
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sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
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sf.write("\n")
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sf.write("# 3dsMax directives\n")
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sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
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sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
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sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
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sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# end of file\n")
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sf.close()
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sys.path.append(WorkspaceDirectory)
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from projects import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Run the setup projects")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# For each project
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for projectName in ProjectsToProcess:
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os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
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os.chdir("processes")
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try:
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subprocess.call([ "python", "0_setup.py" ])
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except Exception, e:
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printLog(log, "<" + projectName + "> " + str(e))
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os.chdir("..")
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try:
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projectLog = open("processes/log.log", "r")
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projectLogData = projectLog.read()
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projectLog.close()
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log.write(projectLogData)
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except Exception, e:
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printLog(log, "<" + projectName + "> " + str(e))
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printLog(log, "")
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log.close()
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if os.path.isfile("0_setup.log"):
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os.remove("0_setup.log")
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shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
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shutil.move("log.log", "0_setup.log")
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