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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_)
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#define AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// VegetableApperancePage.h : header file
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//
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#include "vegetable_list_color.h"
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namespace NL3D
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{
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class CVegetable;
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}
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class CVegetableNoiseValueDlg;
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class CVegetableDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CVegetableApperancePage dialog
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class CVegetableApperancePage : public CPropertyPage
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{
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DECLARE_DYNCREATE(CVegetableApperancePage)
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// Construction
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public:
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CVegetableApperancePage();
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~CVegetableApperancePage();
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void initVegetableDlg(CVegetableDlg *vegetableDlg) {_VegetableDlg= vegetableDlg;}
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// Dialog Data
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//{{AFX_DATA(CVegetableApperancePage)
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enum { IDD = IDD_VEGETABLE_APPEARANCE_DLG };
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CVegetableListColor ColorList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CVegetableApperancePage)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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public:
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/** set the vegetble to edit. NULL will disable all the controls.
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* Called by CVegetableDlg.
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*/
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void setVegetableToEdit(NL3D::CVegetable *vegetable);
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CVegetableApperancePage)
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virtual BOOL OnInitDialog();
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afx_msg void OnButtonVegetableAdd();
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afx_msg void OnButtonVegetableGetother();
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afx_msg void OnButtonVegetableInsert();
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afx_msg void OnButtonVegetableRemove();
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afx_msg void OnDblclkListVegetableColor();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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// The "father" VegetableDlg.
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CVegetableDlg *_VegetableDlg;
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// The NoiseValue edition.
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CVegetableNoiseValueDlg *_BendPhaseDlg;
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CVegetableNoiseValueDlg *_BendFactorDlg;
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CVegetableNoiseValueDlg *_ColorDlg;
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// The vegetable to edit.
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NL3D::CVegetable *_Vegetable;
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void writeToVegetableColor(NL3D::CVegetable *vegetable);
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void readFromVegetableColor(NL3D::CVegetable *vegetable);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_)
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