mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
172 lines
4.1 KiB
C++
172 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DATABASE_H
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#define NL_DATABASE_H
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// ***************************************************************************
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// Bitmaps
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// ***************************************************************************
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enum
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{
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BitmapDisplay = 0,
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BitmapDisplayDetails,
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BitmapDisplayAdvanced,
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BitmapCard,
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BitmapGeneral,
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BitmapNetwork,
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BitmapSound,
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BitmapUpdate,
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BitmapTopRight,
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BitmapWelcome,
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BitmapCount,
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};
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// ***************************************************************************
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struct CBitmapId
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{
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public:
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uint ResId;
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};
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// ***************************************************************************
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extern const CBitmapId BitmapId[BitmapCount];
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// ***************************************************************************
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// Pages
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// ***************************************************************************
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enum
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{
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PageGeneral=0,
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PageDisplay,
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PageDisplayDetails,
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PageDisplayAdvanced,
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PageSound,
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PageDisplaySysInfo,
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PageDisplayOpenGLInfo,
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PageDisplayOpenD3DInfo,
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PageCount
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};
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// ***************************************************************************
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/**
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* Data page
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2003
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*/
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class CPage
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{
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public:
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/// Constructor
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CPage ();
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void init (uint id, const char *name, bool bold, uint icon, uint resid, CPage *parent);
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void select ();
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bool Bold;
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uint ChildId;
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uint ResId;
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uint PageId;
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std::string Name;
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uint Icon;
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CPage *Parent;
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std::vector<CPage*> Children;
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};
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// ***************************************************************************
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extern CPage Pages[PageCount];
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// ***************************************************************************
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extern CPage Root;
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// ***************************************************************************
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void CreateDataBase ();
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// ***************************************************************************
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// Config File default
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// ***************************************************************************
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void LoadConfigFileDefault ();
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extern NLMISC::CConfigFile ConfigFileDefault;
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// ***************************************************************************
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// Merge method
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// ***************************************************************************
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enum TMergeMethod
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{
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PreferInferior = 0, // Default
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PreferSuperior,
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PreferTrue,
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PreferFalse,
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};
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TMergeMethod GetMergeMethod (const char *varName);
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// ***************************************************************************
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// Quality
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// ***************************************************************************
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#define QUALITY_STEP 4
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#define QUALITY_TEXTURE_STEP 3
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extern const float QualityToLandscapeThreshold[QUALITY_STEP];
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extern const float QualityToZFar[QUALITY_STEP];
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extern const float QualityToLandscapeTileNear[QUALITY_STEP];
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extern const int QualityToSkinNbMaxPoly[QUALITY_STEP];
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extern const int QualityToNbMaxSkeletonNotCLod[QUALITY_STEP];
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extern const int QualityToFxNbMaxPoly[QUALITY_STEP];
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// ***************************************************************************
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template<class T>
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int GetQuality (const T *table, T value)
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{
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if (table[0] < table[QUALITY_STEP-1])
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{
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uint i=0;
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while ((i<QUALITY_STEP) && (table[i]<value))
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i++;
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return i;
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}
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else
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{
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uint i=0;
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while ((i<QUALITY_STEP) && (table[i]>value))
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i++;
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return i;
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}
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}
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// ***************************************************************************
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#endif // NL_DATABASE_H
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/* End of database.h */
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