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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/track_keyframer.h"
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namespace NL3D
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{
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template <class T>
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void ITrackKeyFramer<T>::getKeysInRange(TAnimationTime t1, TAnimationTime t2, std::vector<TAnimationTime> &result)
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{
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nlassert(t1 <= t2);
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typename TMapTimeCKey::const_iterator it = _MapKey.lower_bound(t1);
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typename TMapTimeCKey::const_iterator ub = _MapKey.upper_bound(t2);
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result.clear();
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while (it != ub)
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{
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result.push_back(it->first);
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++it;
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}
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}
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// Some compilation check: force Visual to compile to template
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CTrackKeyFramerTCBFloat ttoto0;
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CTrackKeyFramerTCBVector ttoto1;
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CTrackKeyFramerTCBQuat ttoto2;
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CTrackKeyFramerTCBInt ttoto3;
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CTrackKeyFramerTCBRGBA ttoto8;
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CTrackKeyFramerBezierFloat ttoto4;
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CTrackKeyFramerBezierVector ttoto5;
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CTrackKeyFramerBezierQuat ttoto6;
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CTrackKeyFramerBezierInt ttoto7;
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CTrackKeyFramerBezierRGBA ttoto9;
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CTrackKeyFramerLinearFloat lattoto10;
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CTrackKeyFramerLinearVector lattoto11;
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CTrackKeyFramerLinearQuat lattoto12;
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CTrackKeyFramerLinearInt lattoto13;
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CTrackKeyFramerLinearRGBA lattoto14;
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CTrackKeyFramerConstFloat attoto10;
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CTrackKeyFramerConstVector attoto11;
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CTrackKeyFramerConstQuat attoto12;
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CTrackKeyFramerConstInt attoto13;
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CTrackKeyFramerConstRGBA attoto16;
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CTrackKeyFramerConstString attoto14;
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CTrackKeyFramerConstBool attoto15;
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UTrackKeyframer *UTrackKeyframer::createLinearFloatTrack()
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{
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return new CTrackKeyFramerLinearFloat;
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}
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UTrackKeyframer *UTrackKeyframer::createBezierFloatTrack()
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{
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return new CTrackKeyFramerBezierFloat;
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}
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UTrackKeyframer *UTrackKeyframer::createTCBFloatTrack()
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{
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return new CTrackKeyFramerTCBFloat;
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}
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} // NL3D
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