// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_ACTION_NATURE_H #define RY_ACTION_NATURE_H #include "nel/misc/types_nl.h" namespace ACTNATURE { // action nature enum TActionNature { FIGHT = 0, OFFENSIVE_MAGIC, CURATIVE_MAGIC, CRAFT, HARVEST, SEARCH_MP, DODGE, PARRY, SHIELD_USE, RECHARGE, NEUTRAL, //only for multi effect on spell,progression consider it as OFFENSIVE_MAGIC UNKNOWN, NB_ACTION_NATURE = UNKNOWN }; /** * get action nature corresponding to input string * \param str the input string * \return the TActionNature associated to this string (UNKNOWN if the string cannot be interpreted) */ TActionNature toActionNature(const std::string &str); /** * get the action nature string corresponding to enum * \param nature the TActionNature value * \return nature as a string (or UNKNOWN) */ const std::string& toString(TActionNature nature); }; // ACTNATURE #endif // RY_ACTION_NATURE_H /* End of action_nature.h */