// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_ACTION_NATURE_H
#define RY_ACTION_NATURE_H
#include "nel/misc/types_nl.h"
namespace ACTNATURE
{
// action nature
enum TActionNature
{
FIGHT = 0,
OFFENSIVE_MAGIC,
CURATIVE_MAGIC,
CRAFT,
HARVEST,
SEARCH_MP,
DODGE,
PARRY,
SHIELD_USE,
RECHARGE,
NEUTRAL, //only for multi effect on spell,progression consider it as OFFENSIVE_MAGIC
UNKNOWN,
NB_ACTION_NATURE = UNKNOWN
};
/**
* get action nature corresponding to input string
* \param str the input string
* \return the TActionNature associated to this string (UNKNOWN if the string cannot be interpreted)
*/
TActionNature toActionNature(const std::string &str);
/**
* get the action nature string corresponding to enum
* \param nature the TActionNature value
* \return nature as a string (or UNKNOWN)
*/
const std::string& toString(TActionNature nature);
}; // ACTNATURE
#endif // RY_ACTION_NATURE_H
/* End of action_nature.h */