// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "ctrl_text_button.h"
#include "interface_manager.h"
#include "game_share/xml_auto_ptr.h"
#include "view_text.h"
#include "view_text_id.h"
#include "group_container.h"
#include "lua_ihm.h"
// ***************************************************************************
using namespace std;
using namespace NLMISC;
using namespace NL3D;
NLMISC_REGISTER_OBJECT(CViewBase, CCtrlTextButton, std::string, "text_button");
// ***************************************************************************
CCtrlTextButton::CCtrlTextButton(const TCtorParam ¶m)
: CCtrlBaseButton(param)
{
_BmpLeftW= _BmpMiddleW= _BmpRightW= _BmpH= 0;
_WMargin= 0;
_WMin= 0;
_TextX= -2;
_TextY= -2;
_Setuped= false;
_ViewText= NULL;
_IsViewTextId= false;
_TextColorNormal= CRGBA(255, 255, 255, 255);
_TextColorPushed= CRGBA(255, 255, 255, 255);
_TextColorOver= CRGBA(255, 255, 255, 255);
_TextShadowColorNormal= CRGBA(0, 0, 0, 255);
_TextShadowColorPushed= CRGBA(0, 0, 0, 255);
_TextShadowColorOver= CRGBA(0, 0, 0, 255);
_TextModulateGlobalColorNormal= true;
_TextModulateGlobalColorPushed= true;
_TextModulateGlobalColorOver= true;
_TextHeaderColor= false;
_TextPosRef = Hotspot_MM;
_TextParentPosRef = Hotspot_MM;
_ForceTextOver = false;
}
// ***************************************************************************
bool CCtrlTextButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
CXMLAutoPtr prop;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewRenderer &rVR = pIM->getViewRenderer();
//try to get props that can be inherited from groups
//if a property is not defined, try to find it in the parent group.
//if it is undefined, set it to zero
if (! CCtrlBaseButton::parse(cur,parentGroup) )
{
string tmp = "cannot parse view:"+getId()+", parent:"+parentGroup->getId();
nlinfo(tmp.c_str());
return false;
}
// *** Read Textures.
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_normal" );
if (prop)
{
string TxName = (const char *) prop;
TxName = strlwr(TxName);
_TextureIdNormal[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdNormal[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdNormal[2].setTexture((TxName+"_r.tga").c_str());
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_pushed" );
if (prop)
{
string TxName = (const char *) prop;
TxName = strlwr(TxName);
_TextureIdPushed[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdPushed[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdPushed[2].setTexture((TxName+"_r.tga").c_str());
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_over" );
if (prop)
{
string TxName = (const char *) prop;
TxName = strlwr(TxName);
_TextureIdOver[0].setTexture((TxName+"_l.tga").c_str());
_TextureIdOver[1].setTexture((TxName+"_m.tga").c_str());
_TextureIdOver[2].setTexture((TxName+"_r.tga").c_str());
}
// Compute Bmp Sizes
nlctassert(NumTexture==3);
rVR.getTextureSizeFromId(_TextureIdNormal[0], _BmpLeftW, _BmpH);
rVR.getTextureSizeFromId(_TextureIdNormal[1], _BmpMiddleW, _BmpH);
rVR.getTextureSizeFromId(_TextureIdNormal[2], _BmpRightW, _BmpH);
// *** Create the ViewText for draw, and set text
// ViewTextId or standard view?
CXMLAutoPtr ptr((const char*)xmlGetProp(cur,(xmlChar*)"textid"));
_IsViewTextId= (bool)ptr;
if(_IsViewTextId)
_ViewText= new CViewTextID(CViewBase::TCtorParam());
else
_ViewText= new CViewText(CViewBase::TCtorParam());
_ViewText->setId(_Id+"_text");
_ViewText->parseTextOptions(cur);
_ViewText->setAvoidResizeParent(avoidResizeParent());
if(_IsViewTextId)
((CViewTextID*)_ViewText)->parseTextIdOptions(cur);
// Same RenderLayer as us.
_ViewText->setRenderLayer(getRenderLayer());
// Parse the hardText (if not text id)
if(!_IsViewTextId)
{
prop = (char*) xmlGetProp( cur, (xmlChar*)"hardtext" );
if (prop)
{
const char *propPtr = prop;
ucstring text = ucstring(propPtr);
if ((strlen(propPtr)>2) && (propPtr[0] == 'u') && (propPtr[1] == 'i'))
text = CI18N::get (propPtr);
_ViewText->setText(text);
}
}
// wmargin
_WMargin= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"wmargin" );
if (prop)
{
fromString((const char *) prop, _WMargin);
}
// wmin
_WMin= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"wmin" );
if (prop)
{
fromString((const char *) prop, _WMin);
}
// _WMin is at least the size of All W Bitmaps
_WMin= max(_WMin, _BmpLeftW + _BmpMiddleW + _BmpRightW);
// TextY
_TextY= -2;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_y" );
if (prop)
{
fromString((const char *) prop, _TextY);
}
_TextX = 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_x" );
if (prop)
{
fromString((const char *) prop, _TextX);
}
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_underlined" );
if (prop)
{
_ViewText->setUnderlined(convertBool(prop));
}
prop = (char*) xmlGetProp( cur, (xmlChar*) "text_posref" );
_TextParentPosRef = Hotspot_MM;
_TextPosRef = Hotspot_MM;
if (prop)
{
char *seekPtr = prop.getDatas();
seekPtr = strtok(seekPtr," \t");
if (seekPtr == NULL)
{
// mean that there s a bad formated posref (missing space or tab)
nlwarning("bad 'text_pos_ref' formatting");
}
else
{
_TextParentPosRef = convertHotSpot (seekPtr);
seekPtr = strtok (seekPtr+1+strlen(seekPtr)," \t");
_TextPosRef = convertHotSpot (seekPtr);
}
}
// *** Read Text Colors
// get color normal
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_normal" );
_TextColorNormal = CRGBA(255,255,255,255);
if (prop)
_TextColorNormal = convertColor (prop);
// Get ColorPushed
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_pushed" );
_TextColorPushed = CRGBA(255,255,255,255);
if (prop)
_TextColorPushed = convertColor(prop);
// Get ColorOver
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_color_over" );
_TextColorOver = CRGBA(255,255,255,255);
if (prop)
_TextColorOver = convertColor(prop);
// *** Read Text Shadow Colors
// get color normal
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_normal" );
_TextShadowColorNormal = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorNormal = convertColor (prop);
// Get ColorPushed
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_pushed" );
_TextShadowColorPushed = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorPushed = convertColor(prop);
// Get ColorOver
prop= (char*) xmlGetProp( cur, (xmlChar*)"text_shadow_color_over" );
_TextShadowColorOver = CRGBA(0,0,0,255);
if (prop)
_TextShadowColorOver = convertColor(prop);
// *** Read Text Global Color
// Default: take "global_color" param interface_element option.
_TextModulateGlobalColorNormal= _TextModulateGlobalColorPushed= _TextModulateGlobalColorOver= getModulateGlobalColor();
// Read special text global_color for each state
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_normal" );
if (prop) _TextModulateGlobalColorNormal= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_pushed" );
if (prop) _TextModulateGlobalColorPushed= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_global_color_over" );
if (prop) _TextModulateGlobalColorOver= convertBool(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"force_text_over" );
if (prop) _ForceTextOver= convertBool(prop);
// read Text header color
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_header_color" );
if (prop) _TextHeaderColor= convertBool(prop);
return true;
}
// ***************************************************************************
void CCtrlTextButton::draw ()
{
CViewRenderer::CTextureId *pTxId = NULL;
CRGBA color;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewRenderer &rVR = pIM->getViewRenderer();
CRGBA globalColor= pIM->getGlobalColorForContent();
// *** Detect Over
bool lastOver = false;
updateOver(lastOver);
// *** Choose Button State
switch(_Type)
{
case ToggleButton:
{
if (_Pushed)
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
}
}
break;
case RadioButton:
{
// CViewPointer &rIP = *CInterfaceManager::getInstance()->getPointer();
// Init the radio button
initRBRef();
if (*_RBRef == this)
{
// if it is equal to the ref value, then the button must appear pushed
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
if ((_Over) && (pIM->getCapturePointerLeft() == this))
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
_Pushed = false;
}
}
}
break;
case PushButton:
{
if (_Over && (pIM->getCapturePointerLeft() == this))
{
pTxId = _TextureIdPushed;
color = getCurrentColorPushed(globalColor);
}
else
{
pTxId = _TextureIdNormal;
color = getCurrentColorNormal(globalColor);
_Pushed = false;
}
}
break;
default:
break;
}
// *** Draw
color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8);
// Fromzen ?
if (getFrozen() && getFrozenHalfTone())
color.A >>= 2;
sint32 x= _XReal;
sint32 y= _YReal;
sint32 txw, txh;
txw = _WReal - _BmpLeftW - _BmpRightW;
txh = _HReal;
nlctassert(NumTexture==3);
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color );
rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color );
rVR.drawRotFlipBitmap ( _RenderLayer, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color );
// *** Draw Over
if (_Over && (_OverWhenPushed || !(_Pushed || pIM->getCapturePointerLeft() == this)))
{
if ((lastOver == false) && (_AHOnOver != NULL))
pIM->runActionHandler (_AHOnOver, this, _AHOverParams);
// the pointer is over the button.
color= getCurrentColorOver(globalColor);
color.A = (uint8)(((sint32)color.A*((sint32)globalColor.A+1))>>8);
// Fromzen ?
if (getFrozen() && getFrozenHalfTone())
color.A >>= 2;
nlctassert(NumTexture==3);
pTxId= _TextureIdOver;
uint layerOffset = _ForceTextOver ? 0 : 1; // Must write Over On Top of the text ?
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x, y, _BmpLeftW, txh, 0, false, pTxId[0], color );
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW, y, txw, txh, 0, false, pTxId[1], color );
rVR.drawRotFlipBitmap ( _RenderLayer+layerOffset, x+_BmpLeftW+txw, y, _BmpRightW, txh, 0, false, pTxId[2], color );
}
// *** Setup ViewText Color according to selected one (should be drawn after because of eltorder)
// update header color?
CRGBA viewTextColor;
if(_TextHeaderColor)
{
CInterfaceGroup *pIG= getRootWindow();
if(pIG->isGroupContainer())
{
CGroupContainer *pGC= static_cast(pIG);
viewTextColor= pGC->getDrawnHeaderColor();
}
}
// Setup ViewText color
if ( pTxId==_TextureIdNormal )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorNormal.A;
else viewTextColor= _TextColorNormal;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorNormal);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorNormal);
}
else if ( pTxId==_TextureIdPushed )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorPushed.A;
else viewTextColor= _TextColorPushed;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorPushed);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorPushed);
}
else if ( pTxId==_TextureIdOver )
{
if(_TextHeaderColor) viewTextColor.A= _TextColorOver.A;
else viewTextColor= _TextColorOver;
_ViewText->setColor(viewTextColor);
_ViewText->setShadowColor(_TextShadowColorOver);
_ViewText->setModulateGlobalColor(_TextModulateGlobalColorOver);
}
if(getFrozen() && getFrozenHalfTone())
_ViewText->setAlpha(_ViewText->getAlpha()>>2);
}
// ***************************************************************************
void CCtrlTextButton::updateCoords()
{
// Should have been setuped with addCtrl
nlassert(_Setuped);
// Compute Size according to bitmap and Text.
if (!(_SizeRef & 1))
{
_W= _ViewText->getW() + _WMargin + _TextX;
// Ensure as big as possible button
_W= max(_W, _WMin);
}
if (!(_SizeRef & 2))
{
_H= _BmpH;
}
CViewBase::updateCoords();
}
// ***************************************************************************
sint32 CCtrlTextButton::getWMax() const
{
return max(_ViewText->getW(false) + _WMargin + _TextX, _WMin);
}
// ***************************************************************************
void CCtrlTextButton::setup()
{
_Setuped= true;
// setup the viewText and add to parent
_ViewText->setParent (getParent());
_ViewText->setParentPos (this);
_ViewText->setParentPosRef (_TextParentPosRef);
_ViewText->setPosRef (_TextPosRef);
_ViewText->setActive(_Active);
_ViewText->setX(_TextX);
_ViewText->setY(_TextY);
getParent()->addView(_ViewText);
}
// ***************************************************************************
void CCtrlTextButton::setTextX(sint32 x)
{
_TextX = x;
if (_ViewText) _ViewText->setX(_TextX);
}
// ***************************************************************************
sint32 CCtrlTextButton::getMaxUsedW() const
{
return _W;
}
// ***************************************************************************
sint32 CCtrlTextButton::getMinUsedW() const
{
return _W;
}
// ***************************************************************************
void CCtrlTextButton::setActive(bool state)
{
_ViewText->setActive(state);
CCtrlBaseButton::setActive(state);
}
// ***************************************************************************
void CCtrlTextButton::onAddToGroup()
{
// Add the view if not done
if(!_Setuped)
setup();
}
// ***************************************************************************
void CCtrlTextButton::setText (const ucstring &text)
{
if (_ViewText && !_IsViewTextId)
_ViewText->setText(text);
}
// ***************************************************************************
ucstring CCtrlTextButton::getText () const
{
if (_ViewText && !_IsViewTextId)
return _ViewText->getText();
return ucstring("");
}
// ***************************************************************************
void CCtrlTextButton::setHardText (const std::string &text)
{
if (_ViewText && !_IsViewTextId)
_ViewText->setHardText(text);
}
// ***************************************************************************
string CCtrlTextButton::getHardText () const
{
if (_ViewText && !_IsViewTextId)
return _ViewText->getHardText();
return string("");
}
// ***************************************************************************
CViewText* CCtrlTextButton::getViewText()
{
return _ViewText;
}
// ***************************************************************************
int CCtrlTextButton::luaGetViewText(CLuaState &ls)
{
const char *funcName = "getViewText";
CLuaIHM::checkArgCount(ls, funcName, 0);
CLuaIHM::pushUIOnStack(ls, getViewText());
return 1;
}
// ***************************************************************************