// This is the mapping for logical continent to physical one (server_share/used_continent.cpp)
ContinentNameTranslator =
{
	"matis_newbie", "matis",
	"zorai_newbie", "zorai",
	"terre",        "terre_oubliee",
	"sources",      "sources_interdites"
};

// This is the list of continent to use with their unique instance number (server_share/used_continent.cpp)
UsedContinents =
{
	"newbieland",   "20",
};