// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_CHAT_WINDOW_H #define CL_CHAT_WINDOW_H #include "nel/misc/ucstring.h" #include "nel/misc/smart_ptr.h" #include "game_share/chat_group.h" namespace NLGUI { class CCtrlBase; class CViewText; class CGroupList; class CGroupEditBox; class CGroupContainer; class CCtrlTabButton; } class CChatWindow; /** Interface to react to a chat box entry * Derivers should define the msgEntered member function to handle entry event. */ struct IChatWindowListener { // the user entered a msg in the given chat box virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) = 0; }; /** description of a chat window */ struct CChatWindowDesc { typedef std::vector > TTemplateParams; ucstring Title; // unique title for the window std::string FatherContainer; // name of the father container. If empty, the chat box must be added manually in the hierarchy std::string ChatTemplate; // Template for the chat interface, or "" to use the default one TTemplateParams ChatTemplateParams; // optional template parameters sint InsertPosition; // [optional] -1 if the chat box should be inserted at the end of the container list, or the index otherwise bool ParentBlink; // [optional] when true, make the parent group blink bool Savable; // should the position of the chat box be saved between session ? Default is false bool Localize; // should we have to localize the window? IChatWindowListener *Listener; std::string Id; std::string AHOnActive; std::string AHOnActiveParams; std::string AHOnDeactive; std::string AHOnDeactiveParams; std::string AHOnCloseButton; std::string AHOnCloseButtonParams; std::string HeaderColor; // default ctor : build optional parameters with their default values CChatWindowDesc(); }; /** This class can be used to easily manipulate a chat box without having to deal directly with the ui. * Each chat box must have a unique identifier. * For that reason, they should be created from a CChatWindowManager instance * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ class CChatWindow : public NLMISC::CRefCount { public: // a listener to know when a chat window is removed, or when a msg is displayed to it struct IObserver { // called by a CChatWindow when it is deleted virtual void chatWindowRemoved(CChatWindow * /* cw */) {} // called by a CChatWindow when a msg has been displayed in it ('displayMessage' has been called) //virtual void displayMessage(CChatWindow *cw, const ucstring &msg, NLMISC::CRGBA col, uint numBlinks = 0) {} }; public: // display a message in this chat box with the given color virtual void displayMessage(const ucstring &msg, NLMISC::CRGBA col, CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex, uint numBlinks = 0, bool *windowVisible = NULL); virtual void displayTellMessage(const ucstring &/* msg */, NLMISC::CRGBA /* col */, const ucstring &/* sender */) {} virtual void clearMessages(CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex); // Test if the window is visible bool isVisible() const; // set the keyboard focus to this chat window (if it has a edit box) void setKeyboardFocus(); // Make the window blink void enableBlink(uint numBlinks); // set a command to be displayed and eventually executed in this chat window. std::string version for backward compatibility void setCommand(const std::string &command, bool execute); // set a command to be displayed and eventually executed in this chat window void setCommand(const ucstring &command, bool execute); // set a string to be displayed in the edit box of this window (if it has one) void setEntry(const ucstring &entry); // Set listener to react to a chat entry void setListener(IChatWindowListener *listener) { _Listener = listener; } IChatWindowListener *getListener() const { return _Listener; } // Set the menu for the chat void setMenu(const std::string &menuName); // Set a new prompt for the chat window void setPrompt(const ucstring &prompt); // Set the color for the chat window void setPromptColor(NLMISC::CRGBA col); /** Get the container associated with this chat window * NB : you should not change the name of the window ! Use rename instead */ NLGUI::CGroupContainer *getContainer() const { return _Chat; } // NLGUI::CGroupEditBox *getEditBox() const; /** try to rename the chat window * \return true if success */ bool rename(const ucstring &newName, bool newNameLocalize); /** delete the container * Don't do it in the dtor, because done automatically at the end of the app by the interface manager. * Useful only if querried by the user */ void deleteContainer(); // get the last chat window from which a command has been called static CChatWindow *getChatWindowLaunchingCommand() { return _ChatWindowLaunchingCommand; } // get the title of this chat window ucstring getTitle() const; // observers void addObserver(IObserver *obs); void removeObserver(IObserver *obs); bool isObserver(const IObserver *obs) const; // AH adder void setAHOnActive(const std::string &n); void setAHOnActiveParams(const std::string &n); void setAHOnDeactive(const std::string &n); void setAHOnDeactiveParams(const std::string &n); void setAHOnCloseButton(const std::string &n); void setAHOnCloseButtonParams(const std::string &n); void setHeaderColor(const std::string &n); // void displayLocalPlayerTell(const ucstring &receiver, const ucstring &msg, uint numBlinks = 0); /// Encode a color tag '@{RGBA}' in the text. If append is true, append at end of text, otherwise, replace the text static void encodeColorTag(const NLMISC::CRGBA &color, ucstring &text, bool append=true); /////////////////////////////////////////////////////////////////////////////////////// protected: // ctor CChatWindow(); // dtor virtual ~CChatWindow(); protected: IChatWindowListener *_Listener; NLMISC::CRefPtr _Chat; NLGUI::CGroupEditBox *_EB; bool _ParentBlink; static CChatWindow *_ChatWindowLaunchingCommand; std::vector _Observers; protected: friend class CChatWindowManager; friend class CHandlerChatBoxEntry; friend class CHandlerContactEntry; // TODO : remove this if CChatBox are used in people lists /** Create a chat window * The name and the id should be unique * The id shouldn't contains ui:interface */ bool create(const CChatWindowDesc &desc, const std::string &id); }; // ----------------------------------------------------------------------------------- class CChatGroupWindow : public CChatWindow { public: CChatGroupWindow() {} // display a message in this chat box with the given color (callback from chat input filter) virtual void displayMessage(const ucstring &msg, NLMISC::CRGBA col, CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex, uint numBlinks = 0, bool *windowVisible = NULL); virtual void displayTellMessage(const ucstring &msg, NLMISC::CRGBA col, const ucstring &sender); virtual void clearMessages(CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex); sint32 getTabIndex(); void setTabIndex(sint32 n); // Free Teller NLGUI::CGroupContainer *createFreeTeller(const ucstring &winName, const std::string &winColor=""); void setActiveFreeTeller(const ucstring &winName, bool bActive=true); ucstring getFreeTellerName(const std::string &containerID); bool removeFreeTeller(const std::string &containerID); // Return true if free teller found void removeAllFreeTellers(); void saveFreeTeller(NLMISC::IStream &f); void loadFreeTeller(NLMISC::IStream &f); // update headers of all free tellers void updateAllFreeTellerHeaders(); protected: friend class CChatWindowManager; std::vector _FreeTellers; void getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32 dynamicChatDbIndex, NLGUI::CGroupList *&gl, NLGUI::CCtrlTabButton *&tab); void updateFreeTellerHeader(NLGUI::CGroupContainer &ft); private: /** Get a valid string to use like ui id * \param stringId initial unchecked string * \return valid string **/ const std::string getValidUiStringId(const std::string &stringId); }; /** Class that manage several chat windows with unique names * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ class CChatWindowManager { public: // dtor ~CChatWindowManager(); /** Create a new chat window. Each chat window should have a unique name * The window should be inserted in another container by the caller. * \param name A unique title to affect to that window * \param listener A listener to react to the event of the window * \return A pointer on the window, or NULL, if creation failed or if name already exists. */ CChatWindow *createChatWindow(const CChatWindowDesc &desc); CChatWindow *createChatGroupWindow(const CChatWindowDesc &desc); // Get a chat window by its title CChatWindow *getChatWindow(const ucstring &title); /// Remove a chat window by its title void removeChatWindow(const ucstring &title); // Remove a chat window by its pointer void removeChatWindow(CChatWindow *cw); /// from a ctrl of a chat box that triggered a menu, or an event, retrieve the associated chat box CChatWindow *getChatWindowFromCaller(NLGUI::CCtrlBase *caller); // Singleton pattern applied to the chat window manager static CChatWindowManager &getInstance(); // try to rename a window bool rename(const ucstring &oldName, const ucstring &newName, bool newNameLocalize); // warning : this is slow uint getNumChatWindow() const { return (uint)_ChatWindowMap.size(); } // warning : this is slow : for debug only CChatWindow *getChatWindowByIndex(uint index); /////////////////////////////////////////////////////////////////////////////////////// private: typedef std::map > TChatWindowMap; private: // TChatWindowMap _ChatWindowMap; uint _WindowID; private: // ctor CChatWindowManager(); }; // shortcut to get instance of the chat window manager inline CChatWindowManager &getChatWndMgr() { return CChatWindowManager::getInstance(); } #endif