// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_DIFFICULTY_H
#define RY_DIFFICULTY_H
#include "nel/misc/types_nl.h"
namespace SENTENCE_APPRAISAL
{
// Mode
enum ESentenceAppraisal
{
Undefined = 0,
// related to difficulty
ChildPlay,
RealEasy,
Easy,
FairlyEasy,
Average, // 5
QuiteDifficult,
Difficult,
ReallyDifficult,
Harsh,
ExtremelyDifficult, // 10
// text not related to difficulty but displayed in the difficulty field on clients
FeatureUnderConstruction,
InvalidSentence,
ErrorCreating,
Uncomplete,
Cheater, // 15
// max value is 15 so only use 4 bits in the database, if more values are added don't forget to allow more bits in DB
};
/**
* get the right enum value from the input string
* \param str the input string
* \return the ESentenceAppraisal associated to this string (Undefined if the string cannot be interpreted)
*/
ESentenceAppraisal toAppraisal(const std::string &str);
/**
* get the string associated to a brick type
* \param type the ESentenceAppraisal to convert into a string
* \return the enum as a string
*/
const std::string &toString(ESentenceAppraisal type);
}; // SENTENCE_APPRAISAL
#endif // SENTENCE_APPRAISAL
/* End of sentence_appraisal.h */