// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "user_agent.h" #include "game_share/ryzom_version.h" #ifdef HAVE_REVISION_H #include "revision.h" #endif #if defined(HAVE_X86_64) #define RYZOM_ARCH "x64" #elif defined(HAVE_X86) #define RYZOM_ARCH "x86" #elif defined(HAVE_ARM) #define RYZOM_ARCH "arm" #else #define RYZOM_ARCH "unknown" #endif #if defined(NL_OS_WINDOWS) #define RYZOM_SYSTEM "windows" #elif defined(NL_OS_MAC) #define RYZOM_SYSTEM "mac" #elif defined(NL_OS_UNIX) #define RYZOM_SYSTEM "unix" #else #define RYZOM_SYSTEM "unknown" #endif std::string getUserAgent() { static std::string s_userAgent; if (s_userAgent.empty()) { char buffer[256]; #ifdef REVISION sprintf(buffer, "%s.%s-%s-%s", RYZOM_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH); #else sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH); #endif s_userAgent = buffer; } return s_userAgent; }