// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_ZONE_TGT_SMOOTHER_H #define NL_ZONE_TGT_SMOOTHER_H #include "nel/misc/types_nl.h" #include "nel/3d/zone.h" #include "nel/misc/common.h" #include #include #include namespace NL3D { // *************************************************************************** /** * A class used to make Vertices coplanar IN or/and across zones. * \author Lionel Berenguier * \author Nevrax France * \date 2000 */ class CZoneTgtSmoother { public: /// Constructor CZoneTgtSmoother() {} /// Doit method. zones are modified. zones[0] is the center zones. Other are border zones. void makeVerticesCoplanar(std::vector &zones); // ************************* private: struct CPatchId { // The unique Id of the patch. uint16 ZoneId; uint16 PatchId; // a ptr on the patch. CPatchInfo* Patch; // [0,3]. which vertex of this patch points on the vertex. sint IdVert; // local index on tangentes, around the vertex. sint Tangents[2]; }; struct CTangentId { uint16 ZoneId; uint16 PatchId; sint EdgeId; // The two patchs which share the tangent. CPatchInfo *Patchs[2]; // The value of this tangent. CVector Tangent; bool isOppositeOf(const CTangentId &tgt) { // 4x4 configuartion only. // The opposite tangent do not have the same patchs which share this tangent. if(Patchs[0]==tgt.Patchs[0]) return false; if(Patchs[0]==tgt.Patchs[1]) return false; if(Patchs[1]==tgt.Patchs[0]) return false; if(Patchs[1]==tgt.Patchs[1]) return false; return true; } }; struct CVertexInfo { // neighbors patchs. std::list Patchs; bool OnBorder; CVertexInfo() { OnBorder= false; } }; typedef std::map TVertexMap; typedef TVertexMap::iterator ItVertexMap; private: TVertexMap VertexMap; }; } // NL3D #endif // NL_ZONE_TGT_SMOOTHER_H /* End of zone_tgt_smoother.h */