// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_LANDSCAPE_H
#define NL_LANDSCAPE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/class_id.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/triangle.h"
#include "nel/3d/zone.h"
#include "nel/3d/tile_bank.h"
#include "nel/3d/patch_rdr_pass.h"
#include "nel/3d/vertex_buffer.h"
#include "nel/3d/index_buffer.h"
#include "nel/3d/material.h"
#include "nel/3d/tile_far_bank.h"
#include "nel/3d/texture_near.h"
#include "nel/3d/quad_grid.h"
#include "nel/misc/block_memory.h"
#include "nel/3d/landscapevb_allocator.h"
#include "nel/3d/landscape_face_vector_manager.h"
#include "nel/3d/tess_face_priority_list.h"
#include "nel/3d/point_light_influence.h"
#include "nel/3d/shadow_poly_receiver.h"
#include