// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RZ_INTERFACE_ANIM_H #define RZ_INTERFACE_ANIM_H #include "interface_property.h" #include "interface_group.h" #include "interface_link.h" #include "nel/3d/u_track.h" /** * class managing an animation track * \author Matthieu 'TrapII' Besson * \author Nevrax France * \date 2003 */ class CInterfaceTrack { public: CInterfaceTrack(); ~CInterfaceTrack(); virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); void update (double currentTime); bool isDynamic () { return _Dynamic; } void eval(); // Evaluate dynamic keys private: enum ETrackType { Track_Linear, Track_TCB, Track_Bezier }; struct SDynKey { std::string Time; std::string Value; std::string InTan; std::string OutTan; std::string Step; std::string Tension; std::string Continuity; std::string Bias; std::string EaseTo; std::string EaseFrom; }; bool _Dynamic; std::vector _DynKeys; ETrackType _Type; NL3D::UTrackKeyframer *_TrackKeyFramer; std::vector _Targets; }; /** * class managing an animation of the interface * \author Matthieu 'TrapII' Besson * \author Nevrax France * \date 2003 */ class CInterfaceAnim { public: CInterfaceAnim(); ~CInterfaceAnim(); virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); void update(); void start(); void stop(); bool isFinished() { return _Finished; } bool isDisableButtons() { return _DisableButtons; } protected: CInterfaceGroup *_Parent; // Parsed properties double _Duration; bool _DisableButtons; std::string _AHOnFinish; std::string _AHOnFinishParams; std::string _Id; std::vector _Tracks; // Current anim double _CurrentTime; bool _Finished; bool _AnimHasToBeStopped; }; #endif // NL_INTERFACE_ANIM_H /* End of interface_anim.h */