// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_CTRL_TEXT_BUTTON_H #define NL_CTRL_TEXT_BUTTON_H #include "ctrl_base_button.h" #include "view_renderer.h" namespace NLGUI { class CEventDescriptor; } class CInterfaceManager; class CViewText; // *************************************************************************** /** * Text Button that can be either Push or Toggle button. Localized, auto-resize * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CCtrlTextButton : public CCtrlBaseButton { public: /// Constructor CCtrlTextButton(const TCtorParam ¶m); // Init part virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup); virtual void updateCoords(); virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); } // Display part virtual void draw(); // Hide/Show the text also. virtual void setActive(bool state); // Add also our ViewText virtual void onAddToGroup(); /// \from CInterfaceElement sint32 getMaxUsedW() const; sint32 getMinUsedW() const; // Special Text Colors accessors // Colors NLMISC::CRGBA getTextColorNormal() const {return _TextColorNormal;} void setTextColorNormal(NLMISC::CRGBA v) {_TextColorNormal= v;} NLMISC::CRGBA getTextColorPushed() const {return _TextColorPushed;} void setTextColorPushed(NLMISC::CRGBA v) {_TextColorPushed= v;} NLMISC::CRGBA getTextColorOver() const {return _TextColorOver;} void setTextColorOver(NLMISC::CRGBA v) {_TextColorOver= v;} // Shadow Colors NLMISC::CRGBA getTextShadowColorNormal() const {return _TextShadowColorNormal;} void setTextShadowColorNormal(NLMISC::CRGBA v) {_TextShadowColorNormal= v;} NLMISC::CRGBA getTextShadowColorPushed() const {return _TextShadowColorPushed;} void setTextShadowColorPushed(NLMISC::CRGBA v) {_TextShadowColorPushed= v;} NLMISC::CRGBA getTextShadowColorOver() const {return _TextShadowColorOver;} void setTextShadowColorOver(NLMISC::CRGBA v) {_TextShadowColorOver= v;} // Global Modulate Colors bool getTextModulateGlobalColorNormal() const {return _TextModulateGlobalColorNormal;} void setTextModulateGlobalColorNormal(bool v) {_TextModulateGlobalColorNormal= v;} bool getTextModulateGlobalColorPushed() const {return _TextModulateGlobalColorPushed;} void setTextModulateGlobalColorPushed(bool v) {_TextModulateGlobalColorPushed= v;} bool getTextModulateGlobalColorOver() const {return _TextModulateGlobalColorOver;} void setTextModulateGlobalColorOver(bool v) {_TextModulateGlobalColorOver= v;} // Set text (noop if text id) void setText (const ucstring &text); ucstring getText () const; void setHardText (const std::string &text); std::string getHardText () const; CViewText* getViewText(); void setViewText(CViewText* text) {_ViewText=text;} void setTextX(sint32 x); sint32 getTextX() const { return _TextX; } void setWMargin(sint32 w) { _WMargin = w; } sint32 getWMargin() const { return _WMargin; } sint32 getWMin() const { return _WMin; } void setWMin( sint32 wmin ) { _WMin = wmin; } // Compute Size according to bitmap and Text (Ensure as big as possible button) sint32 getWMax() const; int luaGetViewText(CLuaState &ls); REFLECT_EXPORT_START(CCtrlTextButton, CCtrlBaseButton) REFLECT_UCSTRING("uc_hardtext", getText, setText); REFLECT_STRING("hardtext", getHardText, setHardText); REFLECT_SINT32("text_x", getTextX, setTextX) REFLECT_SINT32("wmargin", getWMargin, setWMargin) REFLECT_SINT32("wmin", getWMin, setWMin) REFLECT_LUA_METHOD("getViewText", luaGetViewText) REFLECT_EXPORT_END protected: enum {NumTexture= 3}; CViewRenderer::CTextureId _TextureIdNormal[NumTexture]; CViewRenderer::CTextureId _TextureIdPushed[NumTexture]; CViewRenderer::CTextureId _TextureIdOver[NumTexture]; // setup void setup(); private: CViewText *_ViewText; bool _Setuped; bool _IsViewTextId; bool _ForceTextOver; // text is displayed over the "over" texture // Size of Bitmaps sint32 _BmpLeftW, _BmpMiddleW, _BmpRightW, _BmpH; // Value to add to TextW to get button W. sint32 _WMargin; // Min W Value sint32 _WMin; sint32 _TextY; sint32 _TextX; THotSpot _TextPosRef; THotSpot _TextParentPosRef; // Special Colors for text NLMISC::CRGBA _TextColorNormal; NLMISC::CRGBA _TextColorPushed; NLMISC::CRGBA _TextColorOver; NLMISC::CRGBA _TextShadowColorNormal; NLMISC::CRGBA _TextShadowColorPushed; NLMISC::CRGBA _TextShadowColorOver; bool _TextModulateGlobalColorNormal; bool _TextModulateGlobalColorPushed; bool _TextModulateGlobalColorOver; bool _TextHeaderColor; }; #endif // NL_CTRL_TEXT_BUTTON_H /* End of ctrl_text_button.h */