#!/usr/bin/python # # \file 3_install.py # \brief Install copy # \date 2010-05-24 13:42GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Install copy # # NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # import time, sys, os, shutil, subprocess, distutils.dir_util sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") from scripts import * from buildsite import * from process import * from tools import * from directories import * printLog(log, "") printLog(log, "-------") printLog(log, "--- Install copy") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") installPath = InstallDirectory + "/" + CopyInstallDirectory mkPath(log, installPath) printLog(log, ">>> Install copy <<<") for dir in CopyDirectSourceDirectories: copyFilesRecursiveNoTreeIfNeeded(log, dir, installPath) for file in CopyDirectSourceFiles: copyFileIfNeeded(log, file, installPath + "/" + os.path.basename(file)) for dir in CopyLeveldesignSourceDirectories: copyFilesRecursiveNoTreeIfNeeded(log, LeveldesignDirectory + "/" + dir, installPath) for file in CopyLeveldesignSourceFiles: copyFileIfNeeded(log, LeveldesignDirectory + "/" + file, installPath + "/" + os.path.basename(file)) for dir in CopyLeveldesignWorldSourceDirectories: copyFilesRecursiveNoTreeIfNeeded(log, LeveldesignWorldDirectory + "/" + dir, installPath) for file in CopyLeveldesignWorldSourceFiles: copyFileIfNeeded(log, LeveldesignWorldDirectory + "/" + file, installPath + "/" + os.path.basename(file)) for dir in CopyLeveldesignDfnSourceDirectories: copyFilesRecursiveNoTreeIfNeeded(log, LeveldesignDfnDirectory + "/" + dir, installPath) for file in CopyLeveldesignDfnSourceFiles: copyFileIfNeeded(log, LeveldesignDfnDirectory + "/" + file, installPath + "/" + os.path.basename(file)) for dir in CopyDatabaseSourceDirectories: copyFilesRecursiveNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, installPath) for file in CopyDatabaseSourceFiles: copyFileIfNeeded(log, DatabaseDirectory + "/" + file, installPath + "/" + os.path.basename(file)) try: CopyWindowsExeDllCfgSourceFiles except NameError: CopyWindowsExeDllCfgSourceFiles = [ ] for file in CopyWindowsExeDllCfgSourceFiles: filePath = findFileMultiDir(log, WindowsExeDllCfgDirectories, file) if (filePath != ""): copyFileIfNeeded(log, filePath, installPath + "/" + os.path.basename(file)) printLog(log, "") log.close() # end of file