// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_TRACK_SAMPLED_VECTOR_H #define NL_TRACK_SAMPLED_VECTOR_H #include "nel/misc/types_nl.h" #include "nel/misc/object_vector.h" #include "nel/misc/quat.h" #include "nel/3d/track_sampled_common.h" namespace NL3D { // *************************************************************************** /** * This track is supposed to be Lighter in memory than CTrackKeyFramerTCBVector, and also is maybe faster. * The track is an oversampled version of CTrackKeyFramerTCBVector (or any vector interpolator), to 30 fps for example, * but each key is 13 bytes in memory, instead of 96. * Only linear interpolation is performed between 2 keys. And Keys are precomputed * * 13 bytes per key is achieved by encoding this way: * 1 byte for the length/key time, measured in samples, and not in second (hence we can skip at max 255 keys). * 12 byte for the position. May be compressed in future to 6 bytes. * * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CTrackSampledVector : public CTrackSampledCommon { public: /// Constructor CTrackSampledVector(); virtual ~CTrackSampledVector(); NLMISC_DECLARE_CLASS (CTrackSampledVector); /// From UTrack/ITrack. // @{ virtual const IAnimatedValue &eval (const TAnimationTime& date, CAnimatedValueBlock &avBlock); virtual void serial(NLMISC::IStream &f); virtual void applySampleDivisor(uint sampleDivisor); // @} /** Build the track from a list of keys * nlassert if ! same length. * \param timeList the list of key time. First must be ==0. nlassert if difference between 2 keys is > 255 * \param keyList the list of keys, not yet compressed (done internally in future) * \param beginTime map to the timeList[0] time. * \param endTime map to the timeList[size-1] time. */ void build(const std::vector &timeList, const std::vector &keyList, float beginTime, float endTime); // ********************** protected: // Key Values NLMISC::CObjectVector _Keys; }; } // NL3D #endif // NL_TRACK_SAMPLED_VECTOR_H /* End of track_sampled_vector.h */