// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_GROUP_SKILLS_H #define NL_GROUP_SKILLS_H #include "nel/misc/types_nl.h" #include "nel/gui/interface_group.h" #include "nel/gui/group_tree.h" // *************************************************************************** /** A Group that display all skills by category in a job * \author Matthieu 'TrapII' Besson * \author Nevrax France * \date 2003 */ class CGroupSkills : public CInterfaceGroup { public: CGroupSkills( const TCtorParam ¶m ); virtual ~CGroupSkills(); virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); virtual void checkCoords(); virtual void clearGroups(); static bool InhibitSkillUpFX; // ****************** private: void rebuild(); void createAllTreeNodes(); private: // observer to know that skills are modified struct CSkillsObs : public NLMISC::ICDBNode::IPropertyObserver { CGroupSkills *Owner; virtual void update (NLMISC::ICDBNode *node); } _SkillsObs; friend struct CSkillsObs; private: /// Tell if we have to rebuild all the containers (only if new skill) bool _MustRebuild; /// Template names for drawing a skill and a specialized skill std::string _TemplateSkill; /// AH for each ctrl node std::string _AHCtrlNode; CGroupTree *_Tree; CGroupTree::SNode::TRefPtr _TreeRoot; std::vector _AllNodes; }; #endif // NL_GROUP_SKILLS_H /* End of group_skills.h */