// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "app_bundle_utils.h"
#if defined(NL_OS_MAC)
#include
std::string getAppBundlePath()
{
static std::string cachedPathToBundle;
if(cachedPathToBundle.size())
return cachedPathToBundle;
// get the bundle
CFBundleRef bundle = CFBundleGetMainBundle();
if(bundle)
{
// get the url to the bundles root
CFURLRef url = CFBundleCopyBundleURL(bundle);
if(url)
{
// get the file system path
CFStringRef str;
str = CFURLCopyFileSystemPath(
CFURLCopyAbsoluteURL(url), kCFURLPOSIXPathStyle);
CFRelease(url);
if(str)
{
cachedPathToBundle = CFStringGetCStringPtr(
str, CFStringGetSmallestEncoding(str));
CFRelease(str);
return cachedPathToBundle;
}
else
nlerror("CFStringGetCStringPtr");
}
else
nlerror("CFBundleCopyBundleURL");
}
else
nlerror("CFBundleGetMainBundle");
return std::string();
}
#endif // defined(NL_OS_MAC)