// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_WEATHER_SETUP
#define CL_WEATHER_SETUP
#include "nel/misc/rgba.h"
#include "client_sheets/weather_setup_sheet.h"
#include "nel/misc/string_mapper.h"
#include "game_share/fog_type.h"
#include "game_share/time_weather_season/weather_setup.h"
#include
namespace NLGEORGES
{
class UFormElm;
}
class CPrecipitation;
/** Weather state client part.
* This includes pointer on precipitation fxs, that are not needed on server side
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class CWeatherStateClient
{
public:
// struct describing a fx and its intensity
struct CFXDesc
{
float Ratio;
CPrecipitation *Precipitation; // the precipitation object
};
// FX
std::vector FXs;
// create vector of fx by using precipitation in the map
void setup(const CWeatherState &ws, std::map &precipitationMap);
/** Blend 2 weather state together
* Blend factor is clamped to [0, 1]
*/
static void blend(CWeatherStateClient &dest, const CWeatherStateClient &s1, const CWeatherStateClient &s2, float blendFactor);
};
class CWeatherSetupClient : public CWeatherSetup
{
public:
CWeatherStateClient WeatherStateClient;
};
#endif