// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// ----------------------------------------------------------------------------
#include "stdpch.h"
#include "ctrl_tooltip.h"
#include "interface_manager.h"
#include "nel/misc/xml_auto_ptr.h"
// ----------------------------------------------------------------------------
using namespace std;
using namespace NLMISC;
using namespace NL3D;
NLMISC_REGISTER_OBJECT(CViewBase, CCtrlToolTip, std::string, "tooltip");
REGISTER_UI_CLASS(CCtrlToolTip)
// ----------------------------------------------------------------------------
void CCtrlToolTip::draw ()
{
}
// ----------------------------------------------------------------------------
bool CCtrlToolTip::handleEvent (const CEventDescriptor& event)
{
if (CCtrlBase::handleEvent(event)) return true;
return false;
}
// ----------------------------------------------------------------------------
bool CCtrlToolTip::parse(xmlNodePtr cur, CInterfaceGroup *parentGroup)
{
if (!CCtrlBase::parse(cur, parentGroup)) return false;
return true;
}
// ----------------------------------------------------------------------------
void CCtrlToolTip::serial(NLMISC::IStream &f)
{
CCtrlBase::serial(f);
}