// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // ---------------------------------------------------------------------------- #include "stdpch.h" #include "ctrl_tooltip.h" #include "interface_manager.h" #include "nel/misc/xml_auto_ptr.h" // ---------------------------------------------------------------------------- using namespace std; using namespace NLMISC; using namespace NL3D; NLMISC_REGISTER_OBJECT(CViewBase, CCtrlToolTip, std::string, "tooltip"); REGISTER_UI_CLASS(CCtrlToolTip) // ---------------------------------------------------------------------------- void CCtrlToolTip::draw () { } // ---------------------------------------------------------------------------- bool CCtrlToolTip::handleEvent (const CEventDescriptor& event) { if (CCtrlBase::handleEvent(event)) return true; return false; } // ---------------------------------------------------------------------------- bool CCtrlToolTip::parse(xmlNodePtr cur, CInterfaceGroup *parentGroup) { if (!CCtrlBase::parse(cur, parentGroup)) return false; return true; } // ---------------------------------------------------------------------------- void CCtrlToolTip::serial(NLMISC::IStream &f) { CCtrlBase::serial(f); }