// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef UT_NET_LAYER3 #define UT_NET_LAYER3 #include #include uint16 TestPort1 = 56000; uint NbTestReceived = 0; CMessage msgoutExpectingAnswer0, msgoutSimple0, msgoutSimple50; // Data structure for messages struct TData { string PayloadString; bool ExpectingAnswer; // Constructor TData() : ExpectingAnswer(false) {} // Serial void serial( NLMISC::IStream& s ) { s.serial( PayloadString ); s.serial( ExpectingAnswer ); } }; // This callback must not take more than 10 ms void cbTest( CMessage &msgin, TSockId from, CCallbackNetBase &netbase ) { TTime before = CTime::getLocalTime(); // Read data from the message TData data; msgin.serial( data ); if ( data.PayloadString == "Payload" ) ++NbTestReceived; // Send the answer if required if ( data.ExpectingAnswer ) netbase.send( msgoutSimple0, from ); // Check that the duration is compatible with our timeout tests TTime maxDuration; if ( msgin.getName() == "TEST_50" ) { while ( CTime::getLocalTime() - before < 49 ); // wait maxDuration = 70; } else maxDuration = 10; TTime actualDuration = CTime::getLocalTime() - before; if ( actualDuration > maxDuration ) nlerror( "The callback cbTest takes too long (%u) for %s, please fix the test", (uint)actualDuration, msgin.getName().c_str() ); } static TCallbackItem CallbackArray[] = { { "TEST_0", cbTest }, { "TEST_50", cbTest } }; // Test suite for layer 3 class CUTNetLayer3: public Test::Suite { public: // CUTNetLayer3 () { _Server = NULL; _Client = NULL; TEST_ADD(CUTNetLayer3::sendReceiveUpdate); } // ~CUTNetLayer3 () { if ( _Server ) delete _Server; _Server = NULL; if ( _Client ) delete _Client; _Client = NULL; } // void sendReceiveUpdate() { // Prepare messages for tests TData data; data.PayloadString = "Payload"; data.ExpectingAnswer = true; msgoutExpectingAnswer0.clear(); // optional msgoutExpectingAnswer0.setType( "TEST_0" ); // could be passed to the constructor msgoutExpectingAnswer0.serial( data ); data.ExpectingAnswer = false; msgoutSimple0.clear(); // optional msgoutSimple0.setType( "TEST_0" ); // could be passed to the constructor msgoutSimple0.serial( data ); msgoutSimple50.clear(); // optional msgoutSimple50.setType( "TEST_50" ); // could be passed to the constructor msgoutSimple50.serial( data ); // Init connections _Server = new CCallbackServer(); _Server->init( TestPort1 ); _Server->addCallbackArray( CallbackArray, sizeof(CallbackArray)/sizeof(TCallbackItem) ); _Client = new CCallbackClient(); _Client->connect( CInetAddress( "localhost", TestPort1 ) ); _Client->addCallbackArray( CallbackArray, sizeof(CallbackArray)/sizeof(TCallbackItem) ); // TEST: Simple message transmission NbTestReceived = 0; _Client->send( msgoutExpectingAnswer0 ); for ( uint i=0; i!=10; ++i ) // give some time to receive { _Client->update(); _Server->update(); // legacy version nlSleep( 50 ); } TEST_ASSERT( NbTestReceived == 2 ); // answer and reply // TEST: ONE-SHOT update mode on the receiver NbTestReceived = 0; for ( uint i=0; i!=20; ++i ) // send 20 messages _Client->send( msgoutSimple0 ); while ( NbTestReceived < 20 ) { _Client->update2(); uint prevNbTestReceived = NbTestReceived; _Server->update2( 0 ); // shortest time-out = ONE-SHOT mode TEST_ASSERT( (NbTestReceived == prevNbTestReceived) || (NbTestReceived == prevNbTestReceived + 1) ); nlSleep( 10 ); } // TEST: GREEDY update mode on the receiver NbTestReceived = 0; for ( uint i=0; i!=20; ++i ) // send 20 messages _Client->send( msgoutSimple0 ); for ( uint i=0; i!=10; ++i ) // make sure all messages are flushed { _Client->update2(); nlSleep( 10 ); } _Server->update2( -1 ); // receive all TEST_ASSERT( NbTestReceived == 20 ); // TEST: CONSTRAINED update mode on the receiver NbTestReceived = 0; for ( uint i=0; i!=20; ++i ) // send 20 messages that will trigger a time-consuming callback _Client->send( msgoutSimple50 ); for ( uint i=0; i!=10; ++i ) // make sure all messages are flushed { _Client->update2(); nlSleep( 10 ); } while ( NbTestReceived < 20 ) { uint prevNbTestReceived = NbTestReceived; _Server->update2( 80 ); // no more time than two callback executions TEST_ASSERT( NbTestReceived <= prevNbTestReceived + 2 ); } // TEST: CONSTRAINED with minTime update mode on the receiver NbTestReceived = 0; while ( NbTestReceived < 20 ) { _Client->send( msgoutSimple0 ); _Client->send( msgoutSimple0 ); // send 2 messages at a time _Client->update2(); TTime before = CTime::getLocalTime(); _Server->update2( -1, 30 ); TTime duration = CTime::getLocalTime() - before; TEST_ASSERT( duration >= 30 ); } } private: CCallbackServer *_Server; CCallbackClient *_Client; }; #endif