/** \file camera.h * Camera interface between the game and NeL */ /* Copyright, 2001 Nevrax Ltd. * * This file is part of NEVRAX SNOWBALLS. * NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef CAMERA_H #define CAMERA_H // // Includes // #include // // External definitions // namespace NL3D { class UVisualCollisionEntity; }; namespace SBCLIENT { // // External variables // extern NL3D::UCamera Camera; extern NL3D::UVisualCollisionEntity *CamCollisionEntity; // // External functions // void initCamera(); void updateCamera(); void releaseCamera(); void initSky (); void releaseSky(); // Update the sky for this frame, and render it. // Must be called before ANY rendering // this is actually render void updateSky (); // this is update :x void animateSky (double dt); } /* namespace SBCLIENT */ #endif // CAMERA_H /* End of camera.h */