// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "qnelwindow.h" #include <QSplitter> #include "qnelwidget.h" QNelWindow::QNelWindow (QWidget *parent, Qt::WFlags f) : QMainWindow (parent, f) { initWindow(); } void QNelWindow::initWindow() { /// Create ogre widget. /// Create our gui stuff QSplitter *splitter = new QSplitter (Qt::Vertical); //myWidget = new CameraTrackWidget (splitter); QNelWidget *nelWidget = new QNelWidget(); splitter->addWidget((QWidget*)nelWidget); //myWidget2 = new CameraTrackWidget (splitter); //splitter->addWidget (myWidget2); nelWidget->show(); //myWidget2->show(); splitter->show(); setCentralWidget (splitter); }