// List of required privileges for client commands // If present, the second column may contain a service name between [] to forward the command // Warning: leaving the second column blank means that everyone can use the command // R2 Commands dssTarget :: // ask DSS to perform a GM action on the player's target // Commands // addGuildMember :DEV:SGM:GM:EM: // Add a new member to a guild: <guild name> <member name> addGuildXp :DEV:SGM:GM:EM: // Add xp to a guild: <guild name> <xp (positive or negative)> addPetAnimal :DEV:SGM:GM:EM: // Add pet animal to character: <PetTicket> addPosFlag :DEV:SGM:GM:EM: // Add a new position flag: <flag name> addSkillPoints :DEV:SGM:GM:EM: // Add skill points of given type (Fight=0, Magic=1, Craft=2, Harvest=3): <SP type [0..3]> <nb SP> addXPToSkill :DEV:SGM:GM:EM: // Gain experience in the given skill: <xp> <skill> [<count>] broadcast :DEV:SGM:GM:EM:VG: // Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message> changeHairCut :DEV:SGM:GM:EM: // Change the haircut of a player: <sheet name> changeMode :DEV:SGM:GM: // Change mode of a player: <mode> changeVar :DEV:SGM:GM: // Change a variable of a player: <var> <val> checkTargetSP :DEV:SGM:GM: // Check target player skill points clearEventFaction :DEV:SGM:GM: // Clear the event faction of player: <player name> clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player clearGuildMessage // Clear the guild message of the day clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player createItemInBag :DEV:SGM:GM:EM: // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality> createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality> createItemInTmpInv :DEV:SGM:GM:EM: // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality> createNamedItemInBag :DEV:SGM: // Create a named item and put it in the player bag: <item name> [<quantity>] createFullArmorSet :DEV:SGM:GM:EM: // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality> delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name> dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name> displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0> displayInfosOnTarget :DEV:SGM:GM:EM: // Display infos on entity target dodge // Set the defense mode to dodge execPhrase :DEV:SGM:GM: // Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>...] executeSabrinaPhrase :DEV:SGM:GM: // Execute a sabrina phrase: <cyclic 0/1> <phraseId> failMission :DEV:SGM:GM: // Force mission failure: <mission idx> forceTargetToDie :DEV:SGM:GM: // Force entity target to die getEventFaction :DEV:SGM:GM: // Get the event faction of player: <player name> giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name> guildInvite // Send a guild invite to a player character without distance constrainte roomInvite // Send a room invite roomKick // Remove a room invite guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members ignoreTells :DEV:SGM:GM:VG:SG:EM:EG: // Ignore incoming tell: <0/false/1/true> infos :DEV:SGM:GM:VG:SG:G:EM:EG: // Give info on character (GodMode, Invisible...) killMob :DEV:SGM:GM:EM:EG: // Kill a mob (/b killMob) learnAllBricks :DEV:SGM:GM:EM: // Specified player learns all possible bricks for his skill values learnAllForagePhrases :DEV:SGM:GM:EM: // Learn all forage phrases, begin at specified index: <index> learnAllPhrases :DEV:SGM:GM:EM: // Specified player learns all possible phrases for his skill values learnBrick :DEV:SGM:GM:EM: // Specified player learns given brick: <brick sheet> unlearnBrick :DEV:SGM:GM:EM: // Specified player unlearns given brick: <brick sheet> learnPhrase :DEV:SGM:GM:EM: // Specified player learns a phrase and set it at index knownPhraseIndex: <phrase Sheet> listGuildMembers :DEV:SGM:GM:EM: // Display guild members list: <guild name> listPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (long format): [<radius in meters>] loadFromPDR :DEV:SGM: // Load a character from a binary PDR file: <file name> loadFromXML :DEV:SGM: // Load a character from an XML file: <file name> logXpGain :DEV:SGM:GM: // Log or not xp gain infos for specified player: <on/off> lPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (short format): [<radius in meters>] monitorMissions :DEV:SGM:GM: // Monitor missions of the given player: <player name> motd :DEV:SGM:GM:VG: // Set the current message of the day: <message to be displayed> mute :DEV:SGM:GM:EM:VG:SG: // Mute a user: <player name> <duration> muteUniverse :DEV:SGM:GM:EM:VG:SG: // Mute the universe channel: <duration> outpostBanGuild :DEV:SGM:GM:EM: // Ban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>] outpostBanPlayer :DEV:SGM:GM:EM: // Ban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>] outpostUnbanGuild :DEV:SGM:GM:EM: // Unban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>] outpostUnbanPlayer :DEV:SGM:GM:EM: // Unban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>] parry // Set the defense mode to parry progressMission :DEV:SGM:GM: // Force mission progression: <mission idx> [repeat] renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name> renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName> renamePlayerForEvent :DEV:SGM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName> resetPowerFlags :DEV:SGM:GM: // Reset the ineffective aura and the power flags for given character respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx> resurrected // Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus> root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds> saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name> saveToXML :DEV:SGM: // Save a character to an XML file: <file name> setEventFaction :DEV:SGM:GM: // Set the event faction of player: <player name> <event faction> setGMGuild :DEV:SGM:GM: // Set the current GM guild setGuildChargePoint :DEV:SGM:GM:EM: // Set the charge points of a guild: <guild name> <points> setGuildDescription :DEV:SGM:GM:EM: // Set a guild description: <guild name> <new guild description> setGuildLeader :DEV:SGM:GM:EM: // Set the leader of a guild: <guild name> <member name> setGuildMemberGrade :DEV:SGM:GM:EM: // Set the grade of a guild member: <guild name> <member name> <grade = Member/Officer/HighOfficer/Leader> setGuildMessage // Set the guild message of the day: <message> setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value> setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name> setPvPTag // Set player character PvP tag to true or false setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT startEvent :DEV:SGM:GM: // Start an event with the given name: <event name> stopEvent :DEV:SGM:GM:EM: // Stop previous started event stopMonitorMissions :DEV:SGM:GM: // Stop monitoring missions of the given player summon :DEV:SGM:GM:VG:SG:EM: // Summon a player in front of the CSR: <player name> targetInfos :DEV:SGM:GM:EM: // Give infos on the target teamInvite // Send a team invite to a player character connectUserChannel // Connect to User Channel Chat teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name> tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name> universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean> unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name> unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name> updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name> validateRespawnPoint // Validate re-spawn point: <Re-spawn point idx> //setPvpClan :DEV: // choose a clan for pvp summonPet // player can summon it's pet one time only allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet displayShopSelector :DEV:SGM: // display shop selector for a NPC addFactionAttackableToTarget :DEV: // add attackable possibility for player on target for specified faction forceMissionProgress :DEV: // force mission step progression (for debug purpose only) savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename. farTPPush :DEV:SGM:GM:VG:SG: // used to tp on a specific session farTPReturn :DEV:SGM:GM:VG:SG: // used to tp back to your previous session characterMissionDump :DEV:SGM:GM: //Dump mission list for a character removeMission :DEV:SGM:GM: //Remove a mission of a character addMission :DEV:SGM:GM: //add a mission to a character // Variables // Aggro :DEV:SGM:GM:VG:SG:EM:EG: // Mobs can aggro a player? CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester? God :DEV:SGM:GM:EM: // God mode, invulnerability Invulnerable :DEV:SGM:GM:EM: // Invulnerable mode, invulnerability to all ShowFactionChannels :DEV:SGM:GM:VG:SG:G: // Show faction channel for moderation HP :DEV:SGM:GM:EM: // Hit points of a player MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player Money :DEV:SGM:GM:EM: // Money of a player Name :DEV:SGM:GM:EM: // Name of a player Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home Priv :DEV: // User privilege PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo) RyzomDate :DEV:SGM:GM: // Current ryzom date RyzomTime :DEV:SGM:GM: // Current ryzom time // Event commands eventCreateNpcGroup :DEV:SGM:GM:EM: // Create a npc group eventNpcGroupScript :DEV:SGM:GM:EM: // Execute a script on an event npc group eventSetBotName :DEV:SGM:GM:EM: // Set the name of a bot eventSetBotScale :DEV:SGM:GM:EM: // Set the scale of a bot eventSetNpcGroupAggroRange :DEV:SGM:GM:EM: // Set the aggro range of a NPC group eventSetNpcGroupEmote :DEV:SGM:GM:EM: // Set the emote for the NPC group to execute eventSetFaunaBotAggroRange :DEV:SGM:GM:EM: // Set the aggro ranges (not hungry, hungry and hunting) of a fauna creature eventResetFaunaBotAggroRange :DEV:SGM:GM:EM: // Reset the aggro range of a fauna creature to sheet values eventSetBotCanAggro :DEV:SGM:GM:EM: // Define if a creature can take aggro for another entity eventSetItemCustomText :DEV:SGM:GM:EM: // Set the custom text of an item. For scroll-like items it's the text displayed in the help window. eventResetItemCustomText :DEV:SGM:GM:EM: // Reset the custom text of an item to an empty string. eventSetBotSheet :DEV:SGM:GM:EM: // Changes the sheet of a bot: <.creature sheet> eventSetBotFaction :DEV:SGM:GM:EM: // Changes the faction of a bot: <faction name> eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned for bot faction when killing it: <fame value> eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot