// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_ZONE_UTILITY #define NL_ZONE_UTILITY #include "nel/misc/types_nl.h" #include <vector> #include <set> std::string getDir (const std::string& path); std::string getName (const std::string& path); std::string getExt (const std::string& path); bool getZoneCoordByName(const char * name, uint16& x, uint16& y); void getLettersFromNum(uint16 num, std::string& code); void getZoneNameByCoord(uint16 x, uint16 y, std::string& zoneName); void getAdjacentZonesName(const std::string& zoneName, std::vector<std::string>& names); uint16 createZoneId(std::string zoneName); #endif // NL_ZONE_UTILITY