// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_BLEND_WND_H #define NL_BLEND_WND_H #include "nel/misc/types_nl.h" /** * Window class for the dlg slot blend window * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CBlendWnd { public: /// Constructor CBlendWnd(); // *** From CWnd void OnPaint (const RECT& client, CDC* pDc, float StartBlend, float EndBlend, float StartBlendTime, float EndBlendTime, float Smoothness, float StartTime, float EndTime, bool enabled); private: // Build a rect void MakeRect (const RECT& src, RECT& dst, float x, float y, float width, float height); // Build a point void MakePoint (const RECT& src, POINT& dst, float x, float y); }; #endif // NL_BLEND_WND_H /* End of blend_wnd.h */