// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_VILLAGE_SHEET_H
#define RY_VILLAGE_SHEET_H
// ig in a village
struct CVillageIG
{
std::string IgName;
std::string ParentName;
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(IgName, ParentName);
}
/// Build the sheet from an external script.
void build(const NLGEORGES::UFormElm &item);
};
/** Sheet of a village
* NB : it doesn't derives from CEntitySheet, because its instances are aggragated in a CContinentSheet
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2003
*/
struct CVillageSheet
{
std::string Zone;
float Altitude;
float ForceLoadDist;
float LoadDist;
float UnloadDist;
float CenterX;
float CenterY;
uint32 Width;
uint32 Height;
float Rotation;
std::string Name;
std::vector IGs;
// ctor
CVillageSheet();
/// Build the sheet from an external script.
void build(const NLGEORGES::UFormElm &item);
/// Serialize character sheet into binary data file.
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
};
#endif