// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_CHAT_INPUT_H #define NL_CHAT_INPUT_H #include "nel/misc/types_nl.h" #include "capture.h" /** * CChatInput class which manage the text input for chat boxes * \author David Fleury * \author Nevrax France * \date 2001 */ class CChatInput : public CCapture { public: /// default Constructor CChatInput(uint id); ///Constructor CChatInput(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFunc, const CPen &pen); CChatInput(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFunc, uint32 fontSize, CRGBA color, bool shadow); /// Destructor. ~CChatInput(); /// do like a 'RETURN' keypressed : force the analysis of the line and send the message/execute the command void execute(); private: /// Initialize the control (1 function called for all constructors -> easier). inline void init(); /// callback virtual void operator () (const CEvent& event); }; #endif // NL_CHAT_INPUT_H /* End of chat_input.h */